The job involves working with various teams like narrative planners, gameplay planners, system planners, art, and programmers to produce and deliver high-quality, immersive game experiences. The role includes building, supervising, and optimizing the level creation process, designing, configuring, and implementing levels and open-world environments (3D), creating level and gameplay prototypes, integrating gameplay elements, puzzles, and narrative elements into game environments, and managing the overall player experience within levels, including the pacing of gameplay content, ease of use of level gameplay, and communication. Additional responsibilities include iteration, testing, experience analysis, and bug checking, as well as generating new iteration requirements based on feedback, and staying informed about strong level gameplay products in the industry.