Senior Lighting Artist - Remote

14 Minutes ago • 2 Years +
VFX

Job Description

This role involves creating captivating lighting to establish mood, tell stories, and build coherent game worlds. The Senior Lighting Artist will support level designers, design lighting objects and textures, and create dynamic lighting. Collaboration with FX and engineering departments is crucial for atmospheric 3D scenes, high-end cinematics, and innovating next-gen lighting techniques. The role also includes analyzing and optimizing lighting for performance and resolving technical issues.
Good To Have:
  • At least 2 years of video game industry experience in a related position
  • Experience working with Unreal Engine is a plus
  • Shipped-title experience
Must Have:
  • A critical eye for environment depth from lighting point of view
  • Experience with a variety of techniques and tools that helps to achieve lighting goals
  • An understanding of performance of current console generation
  • Ability to create all content needed for lighting (textures, IES, HDR maps, materials, scripts, etc.)
  • Ability to work with artists, designers, and programmers to work through artistic and technical challenges
  • Experience with generating light-maps, baked lighting
  • Follow Unreal Engine technical news
  • High work ethic and self motivated
  • Passion for games
  • Proficiency in English language
Perks:
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Add these skills to join the top 1% applicants for this job

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Company Description

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Job Description

  • Creating compelling lighting that set up mood, tells story, and makes coherent world
  • Assistance for level designers with lighting support to achieve their goals
  • Design and deliver light objects and IES textures
  • Creating dynamic lighting that brings life to environment
  • Collaborate with FX department to create atmospheric, 3D scenes with use of right color palette and other meaningful artistic choices
  • Creating high-end lighting for cut-scenes
  • Innovating new techniques for next-gen hardware and work with engineers to expand the required tool-set
  • Analyzing the scene for performance issues, ensure all lights are as optimal as possible
  • Working with the Tech/Engine department to fix technical lighting issues

Qualifications

  • A critical eye for environment depth from lighting point of view
  • Experience with a variety of techniques and tools that helps to achieve lighting goals
  • An understanding of performance of current console generation
  • Ability to create all content needed for lighting (textures, IES, HDR maps, materials, scripts, etc.)
  • Ability to work with artists, designers, and programmers to work through artistic and technical challenges
  • Experience with generating light-maps, baked lighting
  • Follow Unreal Engine technical news
  • High work ethic and self motivated
  • Passion for games
  • Language: English

Preferred Skills

  • At least 2 years of video game industry experience in a related position
  • Experience working with Unreal Engine is a plus
  • Shipped-title experience

Additional Information

What we offer:

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

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