Senior Mobile UI UX Designer

3 Weeks ago • 4-8 Years • UI/UX Design

Job Summary

Job Description

IO Interactive seeks a Senior Mobile UI/UX Designer to design, implement, and enhance game user interfaces and experiences for mobile devices. Responsibilities include collaborating with designers, engineers, and artists; developing wireframes, prototypes, and high-fidelity mockups; creating UI design documentation; iterating on UI designs based on feedback; and optimizing game assets for performance across various devices. The ideal candidate has proven experience in mobile game UI/UX design, strong portfolio, game engine implementation experience (Animate and ActionScript), and proficiency in design tools like Sketch, Figma, or Adobe XD.
Must have:
  • Proven mobile game UI/UX experience
  • Strong portfolio showcasing expertise
  • Game engine implementation experience
  • Proficient in design tools (Sketch, Figma, etc.)
  • Excellent graphic and motion design skills

Job Details

Here at IO Interactive, we are dedicated in continuing to push the boundaries of games to deliver unforgettable adventures for our players.

We are now seeking a talented Senior Mobile UI/UX Designer to join our team. In this role, you will be responsible for designing, implementing and enhancing the games user interfaces and user experiences.


What you will do:

    • Collaborate with game designers, engineers and artists to bring the UI/UX Menu and HUD experience to small screen devices, including touch input controls.
    • Develop wireframes, prototypes, and high-fidelity mockups to communicate design concepts and translate them into producible game elements.
    • Create and maintain UI design and technical documentation.
    • Iterate on look and feel of the UI, incorporating feedback from design, stakeholders, and playtests to produce the most user friendly and visually compelling experience possible.
    • Optimize game assets for required performance and to comply with specifications on various small screen devices.

Who you are:

    • Proven experience as a UI/UX Designer, who has worked on high-quality third person and mobile games.
    • A strong portfolio showcasing their expertise in mobile game UI/UX design.
    • Game engine implementation experience, technically proficient.
    • Can use both Animate and ActionScript.
    • Skilled using design tools such as Sketch, Figma, Adobe XD, or similar.
    • Has a keen artistic eye with strong graphic design and motion graphic skills.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. 

#LI-VS1

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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