Senior Principal Game Economy Designer I Candy Crush Saga

7 Minutes ago • 10 Years +

Job Summary

Job Description

We are seeking an ambitious and visionary Senior Principal Economy Designer to champion the economy design strategy for Candy Crush Saga. You will be responsible for contributing to and evolving the long-term economy design vision, shaping the economy strategy to deliver meaningful, rewarding experiences across all play styles, and serving as a core driver of Candy Crush’s long-term success. This role involves designing for scale, leading innovation, driving data-backed decisions, influencing stakeholders, and empowering teams.
Must have:
  • Own and evolve the long-term economy strategy for Candy Crush Saga.
  • Develop systems that support diverse playstyles across hundreds of levels, features, and live events.
  • Design and implement scalable, forward-thinking economy and progression models.
  • Collaborate with Product, Analytics, and Game Design to define economy KPIs, monitor system health, and optimize design decisions.
  • Align senior stakeholders on economy direction and present a clear long-term vision and execution roadmap.
  • Provide frameworks and guidance for designers to build robust, scalable economy components.
  • 10+ years of experience in economy and systems design roles in F2P games at scale.
  • Experience driving economy design strategy for large-scale, live-operated F2P games.
  • Strong passion for match-3 games and deep understanding of the casual gaming market.
  • Strategic mindset for solving complex economy and monetization challenges.
  • Strong leadership and team-building skills.
  • Collaborative and persuasive communication skills.
  • Deep analytical acumen with experience leveraging data and KPIs.
  • Proficiency in creating economy simulations, progression models, and reward systems.

Job Details

Craft:

Games Design & Production

Job Description:

We are seeking an ambitious and visionary Senior Principal Economy Designer to champion the economy design strategy for Candy Crush Saga, the world’s most beloved match-3 game with over 200 million monthly active players.

Your role within the Kingdom

As Senior Principal Economy Designer, you will be responsible for contributing to and evolving the long-term economy design vision for Candy Crush Saga. In this role, you’ll shape and evolve the economy strategy that delivers meaningful, rewarding experiences across all play styles - serving as a core driver of Candy Crush’s long-term success.

Key Responsibilities

  • Champion the Economy Vision

Own and evolve the long-term economy strategy for Candy Crush Saga, aligning with both player motivations and business goals.

  • Design for Scale

Develop systems that support diverse playstyles—across hundreds of levels, features, and live events—while maintaining balance and pacing.

  • Lead Innovation

Design and implement scalable, forward-thinking economy and progression models that keep the game fresh, rewarding, and competitive over time.

  • Drive Data-Backed Decisions

Collaborate with Product, Analytics, and Game Design to define economy KPIs, monitor system health, and optimize design decisions based on player insights and performance data.

  • Influence at All Levels

Align senior stakeholders on economy direction. Present a clear long-term vision and execution roadmap and partner cross-functionally to drive successful implementation.

  • Empower Teams

Provide frameworks and guidance that enable designers to build robust, scalable economy components across the game.

Skills to Create Thrills

  • 10+ years of experience in economy and systems design roles, with proven success in F2P games at scale.
  • Experience driving economy design strategy for large-scale, live-operated F2P games.
  • A strong passion for match-3 games and a deep understanding of the casual gaming market.
  • Strategic mindset with a track record of solving complex economy and monetization challenges at both macro and micro levels.
  • Strong leadership and team-building skills, with experience managing and developing designers to achieve their full potential.
  • Collaborative and persuasive communicator—capable of influencing senior stakeholders and aligning diverse teams around a clear vision.
  • Deep analytical acumen with experience leveraging data and KPIs to inform design strategies and decisions.
  • Proficiency in creating economy simulations, progression models, and reward systems for complex, multi-layered games.

About King

With a mission of Making the World Playful, King is a leading interactive entertainment company with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile game hits such as Farm Heroes Saga. King games are played by more than 200 million monthly active users. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com

or by following us on LinkedIn

, @lifeatking

on Instagram, or @kinggames

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About Us

We bring moments of magic to hundreds of millions of people every single day. We create unforgettable games that are loved around the world.

We take the art and science of gaming to the next level through curiosity for the unexplored, passion for games, respect for each other, and love for our players.

Who we are

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch. We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the company.

Our passion

Making great games is incredibly challenging but we’ve proven it can be done… and we see a world of possibilities ahead. We’re challenging ourselves to dream bigger in a Seriously Playful way. We’re experimenting, learning, and adapting continuously to shape the industry in ways yet to be imagined.

We’re passionate about bringing moments of magic to our players and we’re not afraid to have fun along the way. Above all, we play as a team, helping each other have impact on a massive scale. And we’ll know we’ve outdone ourselves when we’ve inspired the world to play.

If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!

Together, we’ll create new experiences that raise the bar, delight billions of people, and redefine the world of games again and again.

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About The Company

We bring moments of magic to hundreds of millions of people every single day. We create unforgettable games that are loved around the world. We take the art and science of gaming to the next level through curiosity for the unexplored, passion for games, respect for each other, and love for our players. Who we areKing is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games, including franchises such as Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch. We have 249 million monthly active users as of fourth quarter 2019 across web, social and mobile platforms. King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the company. Our passionMaking great games is incredibly challenging but we’ve proven it can be done… and we see a world of possibilities ahead.

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