Senior Technical Animator | Animateur·rice Technique Sénior·e

3 Months ago • 5 Years +

About the job

Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role will be part of our team working on co- and full-development projects across all platforms for Behaviour’s roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.  

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are! 

The technical animator is the person whose work allows the animator to leverage their skills. In this role, you will use your strong knowledge of rigging and skinning principles to create the structure that animators need to bring characters to life according to design requirements.

The technical animator has the knowledge to create well-thought-of and optimized structures depending on production constraints and has worked with polygonal structures of models to get the best possible deformation.

In this role, you will:

    • Understand the technical development vision in animation;
    • Work withing the technical restraints;
    • Create rigs and skinning for models with various degrees of complexity;
    • Suggest new tools and best practices;
    • Reuse resources wherever possible;
    • Maintain strong communication with animators and designers;
    • Assess the impact of methods used during production;
    • Support animators to optimize the integration and use of animations in engine.

What we're looking for:

    • Minimum of five years of experience in the gaming industry;
    • Good knowledge of character rigging including body and facial; 
    • Expertise in Maya and Unreal Engine; 
    • Scripting skills with leading 3D applications (Maya, Python); 
    • Experience creating state machines and setting up gameplay logic (blueprint); 
    • Understanding of animation concepts such as layering, blending etc.; 
    • Experience working with motion capture pipelines is a plus; 
    • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).
L’animateur·trice technique permet aux animateurs de pouvoir faire rayonner leur talent. Armé·e d’une bonne connaissance des principes de rigging et de skinning, vous créez la structure permetant à l’animateur de déformer le personnage ou l’objet selon les exigences du design.

Vos connaissances vous permettent de créer des structures réfléchies et optimisées selon les contraintes de production. Vous partagez votre expérience en orientant la structure polygonale des modèles pour obtenir la meilleure déformation possible et vous assurez le suivi auprès des animateurs pour valider la qualité et la pertinence de votre travail.

Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.

Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l'équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d'autres.

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.

About The Company

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

 

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