Senior Technical Animator

51 Minutes ago • 5 Years +
Technical Art

Job Description

Elsewhere Entertainment is seeking a Senior Technical Animator to develop an exciting new IP. This role involves developing and refining animation pipelines, collaborating with various teams for seamless asset integration, and troubleshooting technical animation issues. The ideal candidate will have 5+ years of AAA game development experience, strong knowledge of real-time game engines, character kinematics, animation principles, and proficiency in scripting languages like Python and MEL. The position focuses on creating complex, high-quality, and believable content within an inclusive and collaborative studio environment.
Good To Have:
  • Familiarity with C++ and C#, or other general-purpose programming languages.
  • Experience with package management and deployment systems like Rez and PyPI.
Must Have:
  • Develop, maintain, and refine animation pipelines and systems within DCC tools (e.g., Autodesk Maya, MotionBuilder).
  • Collaborate closely with animators, artists, and engine programmers to ensure seamless integration of assets into the game engine.
  • Set up and utilize real-time ragdoll and IK systems to serve animation and gameplay requirements.
  • Troubleshoot and resolve technical animation problems, providing hands-on support to the animation team.
  • Liaise with character modelers, texture artists, animators, and engine teams to integrate rigs and motion-capture data effectively.
  • 5+ years of experience in AAA game development as a Technical Animator, Technical Artist, or a similar role focused on animation systems.
  • Solid experience with real-time game engines and integrating animations into in-game environments.
  • Well-grounded knowledge of anatomy, character kinematics, and deformation methods that support realistic and stylized animation.
  • Strong grasp of animation principles and their application in both keyframe and procedural contexts.
  • Proficiency in Python, MEL, or similar scripting languages for tool development and automation.
  • Experience implementing real-time physics, such as Havok ragdoll systems.

Add these skills to join the top 1% applicants for this job

autodesk-maya
anatomy
unity
cpp
game-texts
c#
mel
python
kinematics
maya
autodesk
havok

Elsewhere Entertainment is looking for a Senior Technical Animator to join the development of an exciting new IP. You will become and be part of a tight-knit team that prides itself on creating complex, high-quality and believable content. Using your experience, on this project you will positively contribute to our studio — with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

Key Responsibilities

  • Develop, maintain, and refine animation pipelines and systems within DCC tools (e.g., Autodesk Maya, MotionBuilder).
  • Collaborate closely with animators, artists, and engine programmers to ensure seamless integration of assets into the game engine.
  • Set up and utilize real-time ragdoll and IK systems to serve animation and gameplay requirements.
  • Troubleshoot and resolve technical animation problems, providing hands-on support to the animation team.
  • Liaise with character modelers, texture artists, animators, and engine teams to integrate rigs and motion-capture data effectively.

Required Qualifications

  • 5+ years of experience in AAA game development as a Technical Animator, Technical Artist, or a similar role focused on animation systems

Required Skills

  • Solid experience with real-time game engines and integrating animations into in-game environments
  • Well-grounded knowledge of anatomy, character kinematics, and deformation methods that support realistic and stylized animation
  • Strong grasp of animation principles and their application in both keyframe and procedural contexts
  • Proficiency in Python, MEL, or similar scripting languages for tool development and automation
  • Experience implementing real-time physics, such as Havok ragdoll systems

Nice to Have

  • Familiarity with C++ and C#, or other general-purpose programming languages
  • Experience with package management and deployment systems like Rez and PyPI.

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Ready to Activate Your Future?

#elsewhere

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