Senior Technical Animator

2 Months ago • 5 Years + • Animation

Job Summary

Job Description

We are seeking a passionate and skilled Senior Technical Animator to join our team. You will bridge the gap between animation and technology, solving technical animation issues and implementing animations into the game engine. Responsibilities include designing, developing, and maintaining advanced animation systems; collaborating with animators, designers, and programmers; troubleshooting technical and artistic issues; improving in-house tools and pipelines; and creating technical documentation. Mentoring junior colleagues may also be required. The role involves working on a AAA game title with a global reach.
Must have:
  • 5+ years experience as technical animator
  • Unreal Engine experience (blueprints, state machines, physics)
  • Animation system debugging and optimization
  • MotionBuilder or Maya proficiency
  • High-quality portfolio
  • Understanding of animation principles
  • Teamwork, communication, task management
  • English proficiency
Good to have:
  • Rigging and skinning
  • Motion capture data processing and retargeting
  • Cloth and physics-based animation
  • Procedural animation techniques
  • Shipped AAA project
Perks:
  • Work on AAA title
  • Pleasant work environment in Prague
  • Young and informal team
  • Possibility of non-work activities

Job Details

We are looking for a passionate, skilled and reliable senior technical animator to join our team and bridge the gap between animation and technology. You will be responsible for solving technical animation issues and implementing the animations into the engine. It means you will be designing, developping and manintaining advanced animation systems as well as collaborating with animators and designers or programmers to ensure seamless animation implementation. Part of the process is troubleshooting both technical and artistic issues to ensure the best possible outcome. You will also work on improving our in-house tools and pipeline together with our tools programmers. This includes creating and maintaining technical documentation for animation tools and workflows.

If necessary, you will be also guiding less experienced colleagues.


Requirements

  • 5+ years in the game industry as technical animator
  • Experience working with animation blueprints, state machines, and physics-based animations in Unreal Engine
  • Ability to debug and optimize animation systems for performance.
  • Good knowledge of Motionbuilder or Maya
  • High quality portfolio portraying required skills
  • Understanding of animation principles and how they apply to real-time applications.
  • Team player, communication, task management and passion for games
  • English language proficiency

Good to have

  • Rigging and skinning experience
  • Experience with motion capture data processing and retargeting.
  • Experience with cloth and physics-based animation.
  • Knowledge of procedural animation techniques and systems.
  • Shipped AAA project

We offer

  • Work on AAA title with worldwide reach.
  • Pleasant work environment in modern offices in Prague.
  • Young and informal team striving for success.
  • Possibility of non-work activities
  • and much more :)


So, if you are passionate about pushing animation technology forward and want to be part of an innovative team, we’d love to hear from you!

_______________________________________________________________________

Hledáme nadšeného, zručného a spolehlivého technického animátora, seniorního zkušenostmi, který by se připojil k našemu týmu a překlenul propast mezi animací a technologií. Budete zodpovědní za řešení technických problémů s animací a implementaci animací do enginu. To znamená, že budete navrhovat, vyvíjet a spravovat pokročilé animační systémy a také spolupracovat s animátory, designéry nebo programátory, abyste zajistili bezproblémovou implementaci animací. Součástí procesu je řešení technických i uměleckých problémů, aby byl zajištěn co nejlepší výsledek. Budete také pracovat na vylepšování našich interních nástrojů a pipeline společně s našimi programátory nástrojů. V případě potřeby budete také vést méně zkušené kolegy.

Požadavky

  • 5+ let v herním průmyslu jako technický animátor
  • Zkušenosti s prací s animačními blueprinty, stavovými automaty a animacemi založenými na fyzice v Unreal Engine
  • Schopnost ladit a optimalizovat animační systémy
  • Dobrá znalost programu Motionbuilder nebo Maya
  • Kvalitní portfolio zobrazující požadované dovednosti
  • Pochopení principů animace a jejich aplikace v reálném čase.
  • Týmový hráč, komunikativnost, schopnost řídit úkoly a vášeň pro hry.
  • Znalost anglického jazyka


Dobré mít

  • Zkušenosti s riggingem a skinováním
  • Zkušenosti se zpracováním dat ze motion capture a retargetingem.
  • Zkušenosti s animací založenou na fyzice.
  • Znalost procedurálních animačních technik a systémů.
  • Vydaný AAA projekt AAA


Nabízíme

  • Práci na AAA herním titulu s celosvětovým dosahem.
  • Příjemné pracovní prostředí v moderních kancelářích v Praze.
  • Mladý tým herních nadšenců.
  • Možnost mimopracovních aktivit
  • a mnoho dalšího :)

Pokud vás tedy baví posouvat animační technologie kupředu a chcete být součástí inovativního týmu, budeme rádi, když se nám ozvete!

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About The Company

Making games with grit We are looking for passionate people to join our Warhorse gang Visit our LinkedIn.

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

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