Senior Technical Artist - Multiple Projects

6 Months ago • All levels • Technical Art

About the job

Job Description

Senior Technical Artist with experience in Maya, Blender, 3DS Max, and art optimization. Must have strong understanding of art workflows and runtime performance.
Must have:
  • Art Workflows
  • Maya, Blender
  • 3DS Max
  • Runtime Performance
Good to have:
  • Procedural Content
  • Photogrammetry
  • Substance Automation
  • Technical Documentation
Perks:
  • Private Medical
  • Enhanced Pension
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Description

We want you to #JOINTHEREBELLION!  

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. 

We operate across multiple UK locations, with studios based in Oxford, Warwick, Liverpool, and Wakefield. Work-life balance is important to us, and we want everyone at Rebellion to work in the way that works best for them. So, if you are based in the UK, we are always open to discussing how we can support flexible/hybrid working options. 

We are on the lookout for an experienced Senior Technical Artist to join our talented Technical Art team, to help work on a variety of thrilling unannounced projects we have in development. 

Your role as a Senior Technical Artist will be to research and create solutions to support the art asset pipeline, as well as participating in the creation of technical art features and implementing these within our proprietary engine. You’ll work with artists and programmers to create 3D art and bring it to life in the engine, review creative processes and identify opportunities for improvements to ensure our games are progressive and in line with the direction of industry standards.  

You will play a key role in helping to develop the workflows to make quality and efficient art, while guiding the art team during creation and optimisation of objects within our AAA games. This is a fantastic opportunity to influence the technical art of Rebellion’s future projects. 

Responsibilities: 

  • Maintain and improve existing art workflows and practices.  
  • Identify inefficiencies in the art creation workflows and propose solutions.  
  • Design and implement new pipeline and optimisation tools to aide content creation.  
  • Guide artists in learning new and best practices in content creation and optimisation.  
  • Author and improve technical documentation and tutorials around our tools.  
  • Identify assets and areas for optimisation through performance profiling. 

Requirements

  • Strong understanding of art creation workflows.   
  • Excellent understanding of art fundamentals, such as composition.  
  • High level of experience within Maya, Blender or 3DS Max.  
  • Good understanding of runtime performance costs and how to optimise content.  
  • Knowledge of procedural content creation packages is a bonus.  
  • Experience with photogrammetry is advantageous.  
  • Previous experience with Adobe Substance Automation Toolkit is a bonus. 

Benefits

We offer an extensive benefits package to our team including:  

  • 26 days holiday + Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days) 
  • Private Medical Insurance, healthcare cash plan, including dental and Vision 
  • Life Assurance, Income Protection & Critical Illness Cover 
  • Enhanced Family Leave  
  • Interest Free, Tax-Free loans 
  • Enhanced Pension Scheme 
  • EAP a range of Mental Health and Wellbeing Support  
  • Plus loads more… including a wide range of discounts, freebies, and social events!  

About Us 

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms. 

Find out more about us here 

Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being. 

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products. 

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers 

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About The Company

Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to go from strength to strength.


Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

Oxford, England, United Kingdom (On-Site)

Oxford, England, United Kingdom (Hybrid)

Oxford, England, United Kingdom (Hybrid)

Oxford, England, United Kingdom (Hybrid)

Oxford, England, United Kingdom (Hybrid)

Oxford, England, United Kingdom (Hybrid)

Oxford, England, United Kingdom (Hybrid)

Oxford, England, United Kingdom (Hybrid)

Oxford, England, United Kingdom (On-Site)

Oxford, England, United Kingdom (Hybrid)

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