Software Engineer - Backend

GLu Mobile

Job Summary

As a Software Engineer II on the FC Mobile team, you will help shape the foundation that powers the world’s most popular mobile football experience. You will design and build large-scale, high-performance backend systems that enable real-time gameplay and live features for millions of players. You will work closely with designers, engineers, testers, and product owners to deliver reliable and scalable features. This role reports to the Lead Engineer.

Must Have

  • Develop & maintain complex backend systems ensuring scalability, performance, and reliable features.
  • Collaborate with team members on feature development, deployment pipelines, and backend security.
  • Work with QV testers for defect finding and various testing phases.
  • Responsible for upkeeping live service KPIs to ensure minimal downtime and stable operations.
  • Align coding to security and data standards for code quality and integrity.
  • Ensure code is unit tested and well documented.
  • Assist the lead engineer in creating technical specifications and software architecture documents.
  • Communicate project progress and risks promptly.
  • 4+ years of NodeJS or related stack with strong debugging skills.
  • Production experience with complex NodeJS systems using Typescript.
  • Understanding API communication with multiple backend systems.
  • Excellent in English or Chinese.
  • Bachelor’s degree in computer science or related field.

Perks & Benefits

  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Job Description

General Information

Locations: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia

Role ID

211786

Worker Type

Regular Employee

Studio/Department

EA China Studio

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

About FC Mobile

EA SPORTS™ FC Mobile is the world’s most played football game on mobile, connecting millions of players across the globe. The Kuala Lumpur EA FC Mobile Team is part of our global development organization and is now expanding to take on new challenges and opportunities. We value creativity, collaboration, and technical excellence — believing that great games are built by empowered teams who innovate, share ideas, and learn from one another.

Location & Work Model: Onsite in Kuala Lumpur

Role Overview

As a Software Engineer II on the FC Mobile team, you’ll help shape the foundation that powers the world’s most popular mobile football experience. You’ll design and build large-scale, high-performance backend systems that enable real-time gameplay and live features for millions of players. You’ll work closely with designers, engineers, testers, and product owners to deliver reliable and scalable features. This role reports to the Lead Engineer.

Responsibilities

  • Develop & maintain complex backend systems ensuring scalability, performance, and reliable features for worldwide gamers, while adhering to standard best practices.
  • Collaborate with team members to complete feature development while conducting backend, deployment pipelines, and backend security best practices.
  • Work with QV testers to find defects and conduct in-game testing, public beta testing, and acceptance testing of the official release version.
  • Responsible for upkeeping live service KPIs to ensure minimal downtime and stable live operations
  • Understand and align coding to security and data standards to ensure code quality and integrity is well-maintained.
  • Ensure that code written is unit tested and well documented
  • Assist the lead engineer in creating technical specifications and software architecture documents.
  • Communicate with superiors promptly about the progress and risks of the project.

Qualifications

  • 4+ years of NodeJS or related stack with strong debugging skills.
  • Production experience with complex NodeJS systems using Typescript and understanding API communication with multiple backend systems.
  • Excellent in English or Chinese.
  • Bachelor’s degree in computer science or related field.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

LinkedInID

1449

5 Skills Required For This Role

Problem Solving Game Texts Live Operations Quality Control Typescript

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