Sound Designer - 12 month contract

Media molecule

Job Summary

Media Molecule is seeking a talented Sound Designer for a 12-month contract until January 2027. This hybrid role, requiring 2-3 days onsite in Guildford, offers significant impact and ownership within the Audio team. The successful candidate will be responsible for assessing product area audio needs, creating and implementing sounds in-engine, and guiding additional work like recording sessions. This is a key role with broad scope for an experienced professional in the games industry.

Must Have

  • Ability to produce inspiring sounds
  • Previous experience in games industry sound design
  • Intimate knowledge of sound recording, mixing, editing
  • Experience recording different material
  • Demonstrable experience with Wwise or other game sound implementation systems (FMOD, Unity, Unreal)
  • Experience implementing middleware content into a game engine using sound designer tools
  • Proactive, creative, and collaborative approach

Good to Have

  • Experience in creature voice design
  • Gibberish and synthetic voice design
  • Scripting knowledge

Job Description

Sound Designer – contract until January 2027. Hybrid 2-3 days a week onsite in Guildford

Media Molecule are looking for a talented sound designer to join our Audio team on a 1 year contract to help with our new title! This is without doubt, one of the best Audio roles around. There’s huge scope for impact in this role, with ownership of audio design and technical features. The sound designer will take ownership of a product area, assessing its needs, creating the necessary sounds, implementing them in engine, and guiding any additional work that needs to be taken on (e.g. handling a recording session)

What are we looking for?

  • Ability to produce sounds that inspire and impress!
  • Previous experience in a similar role within the games industry and a clear understanding of what is required to make a game sound good - demonstrated in your showreel.
  • An intimate knowledge of sound recording, mixing, editing etc with experience recording different material, and an understanding of all the practicalities involved.
  • Demonstrable experience and knowledge of using Wwise (preferred), or another game sound implementation system. (e.g. FMOD, Unity, Unreal etc).
  • Demonstrable experience with implementing Wwise/other middleware content into a game engine, using sound designer facing tools.
  • Experience in creature voice design, gibberish and synthetic voice design is highly desirable
  • A proactive, creative and collaborative approach.
  • Scripting knowledge is a plus, but not essential to this role.

We are accepting applications from people with varied levels of experience.

To apply for this position please submit your CV & show-reel showing footage featuring your work

If you can, please make sure your showreel is short and to the point – no more than 1:30 in length.

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5 Skills Required For This Role

Unreal Unity Game Texts Wwise Creature

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