Sound Designer

2 Months ago • All levels • Sound Design

Job Summary

Job Description

Larian Studios seeks a Sound Designer to contribute to their upcoming projects. Responsibilities include executing the Audio Director's vision, mentoring junior designers, collaborating with producers using Jira, communicating with stakeholders, and reporting technical issues. The ideal candidate possesses a full project cycle AAA title experience, profound understanding of game audio pipelines and production knowledge (Foley, field recordings, synthesis, library work), Wwise mastery, and excellent English communication skills. RPG experience and basic scripting are beneficial.
Must have:
  • Full AAA project cycle experience
  • Profound sound design vision execution
  • Game audio pipeline understanding
  • Deep general audio production knowledge
  • Foley & field recording proficiency
  • Sound synthesis proficiency
  • Library work proficiency
  • Wwise mastery
  • Excellent English communication
Good to have:
  • RPG experience
  • Basic scripting skills

Job Details

(Version française ci-dessous)

Sound Designer

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Sound Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

• Execute and bring to life the Creative Sound Design Vision of the Audio Director
• Support and train of our more junior Sound Designers
• Report and support the Audio Producer by estimating tasks and working and communicating properly in Jira
• Communicate with Stakeholders, Feature Teams and the rest of the Audio Department
• Report issues and needs to the Technical Audio team

Requirements

• Full project loop as a Sound Designer on a AAA title 
• Profound in delivering a Sound Design Vision
• Profound understanding of the Game Audio pipeline from Asset to Soundscape
• Profound general audio production knowledge: how assets are created, mixed and mastered
• Proficient knowledge of Foley and Field recordings
• Proficient knowledge of Sound Synthesis
• Proficient knowledge in Library work.
• Solid mastering of Wwise
• Good communication skills in spoken and written English*


Nice to haves

• Worked on an RPG
• Basic scripting skills


* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------

Concepteur sonore

Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d'un concepteur sonore qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.

Responsabilités

• Suivre et donner vie à la vision de la conception sonore créative du directeur audio
• Soutenir et entraîner les membres moins expérimentés de l'équipe de conception sonore
• Rendre compte au producteur audio et le soutenir en procédant à l'évaluation des différentes tâches, en utilisant Jira et en communiquant avec efficacité dans l'outil
• Communiquer avec les parties prenantes, les équipes en charge des fonctionnalités et le reste du département audio
• Signaler les problèmes et les besoins à l'équipe technique audio

Profil recherché

• Expérience complète en tant que concepteur sonore sur un titre AAA 
• Connaissances approfondies en matière de mise en œuvre d'une vision sonore
• Compréhension approfondie des processus de développement de l'audio d'un jeu vidéo, des ressources jusqu'à l'environnement sonore
• Connaissances générales approfondies en matière de production audio (création, mixage et matriçage des ressources)
• Connaissance approfondie des techniques de bruitage et de prise de son en extérieur
• Connaissance approfondie des techniques de synthèse sonore
• Connaissance approfondie du travail avec des bibliothèques
• Maîtrise de Wwise
• Bonnes compétences orales et écrites en anglais*


Compétences appréciées

• Avoir travaillé sur un jeu de rôle
• Des compétences de système de script de base


* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.
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Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Quebec, Canada (On-Site)

Dublin, County Dublin, Ireland (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Guildford, England, United Kingdom (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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