Summer Internship: Art_Shader/Procedural Modeling. This internship involves supporting art-related tasks using Blender and Houdini, creating tools, developing shaders using HLSL, and managing vegetation using SpeedTree. Candidates will be responsible for at least one of these tasks. Essential skills include experience with procedural tool creation in Blender Geometry Nodes or Houdini, shader creation for game engines, and SpeedTree usage. Modeling skills in Blender are also required. Additional beneficial skills include basic programming understanding (C/C++, HLSL, Python), adaptability to new tools, interest in plants, strong communication and collaboration skills. The internship runs from June 30, 2025 to August 22, 2025, at Pearl Abyss's headquarters in Gwacheon, Gyeonggi-do, South Korea.