System Designer (m/f/d)

2 Months ago • All levels • Design

Job Summary

Job Description

The System Designer will collaborate with designers, producers, artists, programmers, and the audio team to realize the game's vision. They will design gameplay systems, including combat, abilities, enemies, and progression systems. The System Designer will implement content in the game using Unreal Engine and scripting languages, document work, and track progress on Trello. Good communication skills are also required.
Must have:
  • Experience as a Game, Level, or Narrative Designer.
  • At least one shipped title in a related role.
  • Solid understanding of game balancing and math.
  • Good documentation skills.
  • Good written and spoken English skills.
  • Passionate about ARPGs and RPGs.
Good to have:
  • Experience working with game engines, particularly Unreal Engine.
  • Experience with scripting languages (LUA or AngelScript).
  • German language skills.

Job Details

We are looking for a skilled, passionate and creative Systems Designer. Systems Designers at Grimlore Games look after most aspects of core gameplay. You will collaborate closely with other departments to design and implement gameplay mechanics such as combat (examples: enemies, skills), and overarching systems (examples: progression, crafting).

You will be working on Titan Quest 2 an ambitious ARPG that aims to innovate on the traditional ARPG formula.

Remote work is possible. 

Some of your responsibilities:

  • Collaborate with Designers, Producers, Artists, Programmers and the Audio team to realize the vision of the game. 
  • Design engaging gameplay systems for our players to enjoy. This includes combat, abilities, enemies, as well as progression systems. 
  • Implement content in the game using Unreal Engine and Scripting languages. 
  • Document your work in Miro and Confluence and track your progress on Trello 
  • Be a good communicator! 

Desired Qualifications:

  • (Mid) Experience as a Game-, Level-, or Narrative Designer in a professional environment. 
  • (Mid) At least one shipped title where you worked in one of the mentioned roles – also mod projects count. 
  • A solid understanding of game balancing and related mathematics. 
  • Good documentation skills. 
  • Good written and spoken English skills. 
  • Passionate about ARPGs and RPGs in general. You should be an experienced player in those genres. 
  • Comfortable with giving and receiving criticism, as well as working in an iterative approach 

Bonus Qualifications:

  • Experience in working with game engines. Experience with Unreal Engine is a big plus. 
  • Experience with using scripting languages to implement game content like abilities or AI behaviors, for example LUA or AngelScript. 
  • German skills are a plus. 

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About The Company

We are always interested to extend our team with passionate and highly skilled people. Please also feel free to reach out with a speculative application when there is no fitting opening listed, but you feel like you belong here. We will give you the opportunity to work on games for hardcore gamers mainly in the RTS and RPG genre!

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