Network Programmer

54 Minutes ago • All levels

Job Summary

Job Description

Develop and maintain the Networking System of our proprietary game engine. Improve and optimize our existing codebase. Co-design and co-develop new networking features. Collaborate with our game project teams to deliver stable and enjoyable multiplayer experiences. Develop and maintain cross-platform interfaces to third-party online services like Steam, Epic, GOG, PSN, Xbox Live. Create and maintain technical documentation. Work with a team of experienced engineers to design and implement a wide variety of systems to support online games. Enhance and maintain an internally developed SDK that exposes THQN online services functionality to other internal and external studios. Optimize network use to resolve issues related to replication, latency, and bandwidth.
Must have:
  • Strong C++ programming skills.
  • Experience with low-level network programming for multiplayer games.
  • Familiar with implementing client/server architecture.
  • Knowledge of network and server security issues.
  • Experience as a network programmer on at least one shipped multiplayer games.
  • Ability to write clear, maintainable, portable code.
  • Fluent in written and spoken English.
  • Proactive, autonomous and self-motivated.
  • Strong communication and interpersonal skills.
  • Ensure all code is documented in line with relevant procedures.
Good to have:
  • Passion for real-time strategy or roleplaying games is welcomed.

Job Details

Summary:

Develop and maintain the Networking System of our proprietary game engine. Improve and optimize our existing codebase. Co-design and co-develop new networking features. Collaborate with our game project teams to deliver stable and enjoyable multiplayer experiences. Develop and maintain cross-platform interfaces to third-party online services like Steam, Epic, GOG, PSN, Xbox Live. Create and maintain technical documentation.

Some of your responsibilities:

  • Work with a team of experienced engineers to design and implement a wide variety of systems to support online games
  • Develop and integrate platform features as well as modify and improve existing platform technology to support their needs
  • Enhance and maintain an internally developed SDK that exposes THQN online services functionality to other internal and external studios.
  • Document systems thoroughly, both in terms of technical design and end-user APIs
  • Provide ongoing support for existing applications
  • Optimize network use to resolve issues related to replication, latency, and bandwidth
  • Other duties as assigned
  • Architect solutions for connecting clients to a game server

Desired qualifications:

  • Strong C++ programming skills
  • Experience with low-level network programming for multiplayer games
  • Familiar with implementing client/server architecture
  • Knowledge of network and server security issues
  • Experience as a network programmer on at least one shipped multiplayer games
  • Ability to write clear, maintainable, portable code
  • Proactive, autonomous and self-motivated
  • Strong communication and interpersonal skills
  • Ensure all code is documented in line with relevant procedures
  • Passion for real-time strategy or roleplaying games is welcomed
  • Applicants must be authorized to work in Germany/E.U
  • Fluent in written and spoken English

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About The Company

The Grimlore Games team was formed by THQ Nordic (formerly: Nordic Games) in December 2013 and got in 2014 their dedicated entity Grimlore Games GmbH. The main focus of the team lies in the RTS and RPG genres for core gamers.

More Information and job listings can be found at http://www.grimloregames.com

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (Hybrid)

Germany (On-Site)

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Bavaria, Germany (Remote)

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