VFX Artist

54 Minutes ago • All levels

Job Summary

Job Description

We are seeking a skilled VFX Artist to create a wide array of VFX, including magic, fire, smoke, blood, electricity, explosions, and debris. The artist should possess a strong understanding of timing, the principles of motion, anticipation, dynamics, follow-through, and lighting. Proficiency in creating custom geometry and textures is also required. This role involves creating and implementing real-time particle systems using proprietary technology and Popcorn FX, as well as implementing and optimizing material/shader-based VFX through a proprietary node-based material editor.
Must have:
  • Excellent knowledge of 2D and 3D tools (Photoshop, 3DS Max, Houdini).
  • Strong artistic sense and technological knowledge.
  • Ability to conceptualize, present, and execute VFX ideas.
  • Experience with real-time VFX in game engines like Unreal Engine 4.

Job Details

Summary:

We are looking for a skilled VFX Artist to create a wide range of VFX (magic, fire, smoke, blood, electricity, explosions, debris and more). You should possess a good sense for timing, knowledge of the principles of motion, anticipation, dynamics, follow-through and lighting. You should also be skilled to create your own geometry and textures.

Some of your responsibilities:

  • Create and implement real-time particle systems via our proprietary technology and Popcorn FX.
  • Implement and optimize material/shader-based VFX via our proprietary node-based material editor.
  • Create geometry and textures required for your VFX
  • Work with Game Designers, Level Designers, Programmers and other Artists to create a variety of VFX for abilities, spells, environments, weapons, explosions, on-screen effects and more.

Desired qualifications:

  • Excellent knowledge of 2D and 3D tools like Photoshop, 3DS Max or Houdini
  • Sense for art and knowledge about technology
  • Ability to conceptualize, present and execute your VFX ideas
  • Real-time VFX experience in available game engines like Unreal Engine 4
  • Proactive, autonomous and self-motivated
  • Applicants must be authorized to work in Germany/E.U.
  • Willingness to relocate to Munich, Germany.
  • Fluent in written and spoken English

 

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About The Company

The Grimlore Games team was formed by THQ Nordic (formerly: Nordic Games) in December 2013 and got in 2014 their dedicated entity Grimlore Games GmbH. The main focus of the team lies in the RTS and RPG genres for core gamers.

More Information and job listings can be found at http://www.grimloregames.com

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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Germany (On-Site)

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