VFX Artist

1 Month ago • All levels

Job Summary

Job Description

We are looking for a skilled VFX Artist to create a wide range of VFX (magic, fire, smoke, blood, electricity, explosions, debris and more). You should possess a good sense for timing, knowledge of the principles of motion, anticipation, dynamics, follow-through and lighting. You should also be skilled to create your own geometry and textures. Your responsibilities include creating and implementing real-time particle systems, implementing and optimizing material/shader-based VFX, creating geometry and textures, and collaborating with various teams to create diverse VFX for different aspects of the game.
Must have:
  • Excellent knowledge of 2D and 3D tools like Photoshop, 3DS Max or Houdini
  • Sense for art and knowledge about technology
  • Ability to conceptualize, present and execute your VFX ideas
  • Real-time VFX experience in available game engines like Unreal Engine 4

Job Details

Summary:

We are looking for a skilled VFX Artist to create a wide range of VFX (magic, fire, smoke, blood, electricity, explosions, debris and more). You should possess a good sense for timing, knowledge of the principles of motion, anticipation, dynamics, follow-through and lighting. You should also be skilled to create your own geometry and textures.

Some of your responsibilities:

  • Create and implement real-time particle systems via our proprietary technology and Popcorn FX.
  • Implement and optimize material/shader-based VFX via our proprietary node-based material editor.
  • Create geometry and textures required for your VFX
  • Work with Game Designers, Level Designers, Programmers and other Artists to create a variety of VFX for abilities, spells, environments, weapons, explosions, on-screen effects and more.

Desired qualifications:

  • Excellent knowledge of 2D and 3D tools like Photoshop, 3DS Max or Houdini
  • Sense for art and knowledge about technology
  • Ability to conceptualize, present and execute your VFX ideas
  • Real-time VFX experience in available game engines like Unreal Engine 4
  • Proactive, autonomous and self-motivated
  • Applicants must be authorized to work in Germany/E.U.
  • Willingness to relocate to Munich, Germany.
  • Fluent in written and spoken English

 

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About The Company

We are always interested to extend our team with passionate and highly skilled people. Please also feel free to reach out with a speculative application when there is no fitting opening listed, but you feel like you belong here. We will give you the opportunity to work on games for hardcore gamers mainly in the RTS and RPG genre!

Germany (On-Site)

Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (Hybrid)

Germany (On-Site)

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