3D Animator

6 Minutes ago • All levels • 3D Animation

Job Summary

Job Description

We are looking for a skilled, passionate, and creative 3D Animator. The role involves creating high-quality animations that reflect character personalities and align with the creative vision. The animator will collaborate closely with the tech team and designers using 3ds Max/Maya and Unreal Engine, contributing to both current and future game titles.
Must have:
  • Create high quality animations that portray character & creature personalities consistent with the style and vision as laid out by Directors.
  • Demonstrate a superior sense of posing, timing, and weight.
  • Continuously push the quality of the animations.
  • Help to identify and solve animation process and implementation issues.
  • A demo reel that showcases a range of gameplay animations (handkey & mocap).
  • Good knowledge about animation in Maya / 3D Studio Max.
  • Knowledge of the pipeline of animating a video game character from Maya/3DS Max into the animation controller in Unreal/Unity.
  • Motion Capture and Pose to Pose experience.
  • Applicants must be authorized to work in Germany/E.U.
  • Fluent in written and spoken English.
Good to have:
  • Ability to analyze our game and competitor games and identifying needs to increase the animation quality.
  • Coding knowledge in C++, Blueprints (UE4), C# or Python.
  • Passion for roleplaying games is welcomed.
  • A positive team-oriented mindset.
  • Proactive, self-motivated, and be able to work without micromanagement.

Job Details

Summary:

We are looking for a skilled, passionate, and creative 3D Animator. The role involves creating high-quality animations that reflect character personalities and align with the creative vision. The animator will collaborate closely with the tech team and designers using 3ds Max/Maya and Unreal Engine, contributing to both current and future game titles.

Some of your responsibilities:

  • Create high quality animations that portray character & creature personalities consistent with the style and vision as laid out by Directors
  • Demonstrate a superior sense of posing, timing, and weight
  • Continuously push the quality of the animations
  • Help to identify and solve animation process and implementation issues

Desired qualifications:

  • A demo reel that showcases a range of gameplay animations (handkey & mocap)
  • Good knowledge about animation in Maya / 3D Studio Max
  • Knowledge of the pipeline of animating a video game character from Maya/3DS Max into the animation controller in Unreal/Unity
  • Ability to analyze our game and competitor games and identifying needs to increase the animation quality
  • Motion Capture and Pose to Pose experience
  • Bonus: Coding knowledge in C++, Blueprints (UE4), C# or Python
  • Passion for roleplaying games is welcomed
  • Applicants must be authorized to work in Germany/E.U
  • Fluent in written and spoken English
  • A positive team-oriented mindset.
  • Proactive, self-motivated, and be able to work without micromanagement.

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About The Company

We are always interested to extend our team with passionate and highly skilled people. Please also feel free to reach out with a speculative application when there is no fitting opening listed, but you feel like you belong here. We will give you the opportunity to work on games for hardcore gamers mainly in the RTS and RPG genre!

Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Germany (On-Site)

Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (Hybrid)

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