Technical Animator

1 Hour ago • All levels • Animation

Job Summary

Job Description

IO Interactive seeks a Technical Animator for their new James Bond game, Project 007. Responsibilities include collaborating on character rigs (weight skinning, RBF deformation), setting up rigged objects (weapons, vehicles), utilizing the Glacier engine for physics, working with the DCC team on tools and pipelines, coordinating with animation teams, troubleshooting technical issues, optimizing workflows, and contributing to proprietary tools. The ideal candidate is an experienced technical animator proficient in Maya, 3ds Max, MotionBuilder, and Python, with a strong game development background and excellent collaboration skills.
Must have:
  • Experienced Technical Animator
  • Proficient in Maya, 3ds Max, MotionBuilder
  • Python experience for animation tools
  • Game development background
  • Strong collaboration skills

Job Details

IO Interactive is currently looking for a Technical Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

This is a permanent position based in one of our studios, with the option to work from home up to two days per week.

What you will do:

  • Collaborate with the team to develop and implement character rigs, focusing on weight skinning, RBF deformation, and animation.
  • Set up animatable rigged objects such as weapons and vehicles, including skeletons, weight skinning, and control rig development.
  • Utilize our Glacier engine to create cloth and rigid body physics for realistic character movement.
  • Work closely with the central DCC team to develop and maintain tools and pipelines, troubleshoot issues, and provide documentation.
  • Coordinate with gameplay and cinematic animation teams to ensure smooth and fluid animation implementation.
  • Identify and resolve technical animation issues, ensuring a seamless experience for both developers and players.
  • Optimize animation workflows to improve efficiency and quality while ensuring high performance across various platforms.
  • Contribute to the development and enhancement of proprietary tools and technologies that support animation workflows.
  • Provide technical support and troubleshooting for animation-related tools and systems.

Who you are:

  • An experienced technical animator with a strong background in game development and real-time animation.
  • Proficient in animation software and tools such as Maya, 3ds Max, MotionBuilder, and game engines.
  • Experienced in Python development for animation and rigging tools, as well as automation.
  • Experienced in troubleshooting and resolving animation-related technical issues.
  • Adept at collaborating with cross-disciplinary teams, including animators, riggers, and programmers.
  • Proactive and detail-oriented, with a passion for optimizing animation processes and enhancing overall quality.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project 007.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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