Senior/Mid Technical Artist - AAA The Division Resurgence

4 Months ago • 3-5 Years • Technical Art

Job Summary

Job Description

Ubisoft seeks an experienced Technical Artist to bridge the gap between art and development teams for The Division Resurgence. Responsibilities include integrating visual assets, optimizing performance, developing shaders and lighting systems, collaborating with cross-functional teams, troubleshooting technical challenges, driving innovation, and improving asset creation pipelines. The role requires strong technical and artistic skills, experience with game engines (Unreal Engine, Unity), and art tools (Maya, Blender). Candidates should be proficient in shader development, lighting, VFX, and possess excellent problem-solving and communication skills. Experience with mobile game development and online multiplayer systems is desirable. This is a hybrid role, requiring 3 days a week in the Saint-Mandé office.
Must have:
  • Game development experience
  • Shader development expertise
  • Experience with game engines (Unreal/Unity)
  • Strong problem-solving skills
  • Excellent communication skills
Good to have:
  • Mobile game development experience
  • Online multiplayer system experience
Perks:
  • Profit Sharing
  • Yearly company saving plan
  • 25 paid time off + 12 additional paid days off
  • 50% transportation pass reimbursement
  • Lunch vouchers
  • Healthcare
  • Maternity/Paternity leave
  • On-site gym

Job Details

Company Description

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Job Description

We are seeking an experienced Technical Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.

The Technical Artist will report to and work under the management of the Associate Producer.

Key Responsibilities

  • Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.
  • Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
  • Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technical
  • requirements.
  • Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
  • Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
  • Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
  • Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
  • Report to and work under the guidance of the Technical Director, ensuring alignment with the project’s artistic and technical goals.

Qualifications

Relevant experience, skills and knowledge

  • Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
  • Experience shipping at least 1 game
  • Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
  • Expertise in shader development, lighting systems, and VFX.
  • Excellent problem-solving skills, with the ability to address both artistic and technical challenges.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
  • Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
  • Experience with mobile game development and online multiplayer systems is desirable.

Additional Information

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
Recruitment process: Chris Richards > Pierre-Hugues Puechlong 
Hiring Manager: Chris Richards

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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