Technical Designer internship

13 Minutes ago • All levels
Technical Art

Job Description

This Technical Designer internship focuses on game development using Unity3D and C#. Interns will work in a dynamic environment, applying Scrum methodology and using tools like Blender, ZBrush, Photoshop, Illustrator, and Substance3D. Key responsibilities include designing and prototyping game mechanics, writing clear documentation, and collaborating within a multicultural team. Candidates must be enrolled students, commit to a 4-month minimum internship, and possess strong problem-solving and communication skills. The role is onsite, with no remote options or relocation support provided. An affinity for card games or game editors is a plus.
Good To Have:
  • Affinity for card games and/or game editors
Must Have:
  • Be a team player
  • Have good communication and writing skills (Dutch/English)
  • Adapt to ever changing project requirements and continuous feedback
  • Have excellent problem-solving skills
  • Enjoy working in a close, dynamic environment
  • Know C# and Unity
  • Be able to design and prototype game mechanics
  • Enjoy writing and maintaining clear documentation
  • Be an enrolled student at a college or university during your internship period
  • Commit to an internship period of 4 months or longer
  • Have the ability to work well both autonomously, as well within multicultural and cross-disciplinary team

Add these skills to join the top 1% applicants for this job

communication
team-player
concept-art
unity
game-texts
texturing
c#
photoshop
zbrush
blender

Our work environment

We work a lot with Unity3D in combination with C#. Our 3D-models are made in Blender and ZBrush. In doing so, Photoshop, Illustrator and Substance3D are frequently used for UI art, concept art and texturing. We work according to the Scrum methodology using Scrumwise and use PlasticSCM as our version management systems. We are always on the lookout for students who are familiar and eager to work with these software.

Check out this video for more information!

Technical Design

You meet the following general qualifications

  • You are a team player
  • You have good communication and writing skills (Dutch/English)
  • You can adapt to ever changing project requirements and continuous feedback
  • You have excellent problem-solving skills
  • You enjoy working in a close, dynamic environment

You meet more in depth design qualifications

  • You know C# and Unity. Show us your code!
  • You can design and prototype game mechanics
  • You have an affinity for card games and/or game editors
  • You enjoy writing and maintaining clear documentation

Important

To become a Chicken intern we have the following restrictions:

  • You are an enrolled student at a college or university during your internship period
  • All our internships desire a period of 4 months or longer. Internship applications with a shorter period are not considered
  • You have the ability to work well both autonomously, as well within multicultural and cross-disciplinary team
  • Little Chicken Game Company does not provide any relocation or international compensation
  • We do not offer “snuffelstages” or similar short term internships
  • We do not offer remote internships

Interested?

Cool! Send an email to:

  • dev-internships@littlechicken.nl

Use the subject: “[discipline] Internship application [your name]” and add the following to your email:

  • Internship period and the discipline you’re applying for
  • Motivation letter
  • CV
  • Portfolio website with examples of your work
  • We highly recommend you to show your process
  • Don’t send large attachments, rather point us to your work online or offer a download link

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