Technical Director - Level Design (M/F/NB)

Ubisoft

Job Summary

As a Technical Director - Level Design, you will play a key role in the design and optimization of technical tools and processes related to Level Design. Your responsibilities include defining the technical direction for Level Design with a focus on world building, participating in production pipeline setup, validating technical feasibility of pipelines, features, and tools, ensuring technical validation of levels/worlds, supervising and supporting project teams on technical aspects, contributing to project planning, and writing technical documentation.

Must Have

  • Define technical direction for Level Design and world building.
  • Participate in setting up production pipelines.
  • Validate technical feasibility of pipelines, features, and tools.
  • Ensure technical validation of levels/worlds.
  • Supervise and support project teams on technical Level Design.
  • Contribute to project planning for stability, optimization, and bug resolution.
  • Write technical documentation.
  • Stay informed on new industry technical developments.
  • Serve as a key technical contact for teams.
  • Significant experience in technical Level Design, including AAA Lead/TD roles.
  • Mastery of a game engine and its Level Design tools.
  • In-depth knowledge of production pipelines and data management.
  • Strong understanding of Level Design technical and artistic constraints.
  • Experience in performance optimization and technical debugging.
  • Leadership and ability to support technical teams.
  • Excellent communication and project management skills.
  • Proficiency in English.

Job Description

Company Description

Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Ubisoft Bordeaux

Founded in 2017, Ubisoft Bordeaux works passionately on the biggest AAA titles to offer the best gaming experiences. Today, the studio has over 400 talents from 20 different nationalities, working on franchises such as Assassin's Creed, Beyond Good & Evil 2, as well as other unannounced projects. In parallel, the studio has developed a Tech branch, which works on all Ubisoft's online services, Online Services, as well as the Anvil game engine. An R&D hub, La Forge, has also been created, bringing together engineers and researchers to work together on prototypes that will serve game productions, particularly around AI issues.

Job Description

Main Missions

As a Technical Director - Level Design (M/F/NB), you will play an essential role in the design and optimization of technical tools and processes related to Level Design. Your responsibilities include:

  • Defining the technical direction for Level Design, with an emphasis on world building
  • Participating in the implementation of production pipelines, in collaboration with technical and creative teams
  • Challenging and validating the technical feasibility of pipelines, features, and tools (data) to deliver the expected quality for optimal efficiency
  • Ensuring the technical validation of levels/worlds and their ingredients
  • Supervising and providing support to project teams on technical aspects related to Level Design/World Building
  • Contributing to project planning, ensuring stability, optimization, and bug resolution
  • Participating in the writing of technical documentation, particularly on the tools and pipelines used
  • Staying informed of new technical developments in the industry to anticipate evolutions and integrate them into projects
  • Serving as a privileged technical contact for teams, ensuring fluid communication between different departments

Qualifications

Technical Skills

  • Significant experience in technical Level Design, with prior experience as Lead or Technical Director (or Technical Director Assistant) on an AAA game
  • Mastery of a game engine and its Level Design tools
  • In-depth knowledge of production pipelines and data management tools
  • Solid understanding of technical and artistic constraints of Level Design
  • Experience in performance optimization and technical debugging
  • Ability to write clear and accessible technical documentation

Soft skills

  • Leadership and ability to support technical teams
  • Excellent communication skills and project management
  • Sense of organization and priority management
  • Ability to anticipate technical issues and propose innovative solutions
  • Proficiency in English

Additional Information

  • Contract: Permanent
  • Location: position based in Bordeaux – France
  • Remote work: We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are entirely office-based and are not eligible for hybrid work.

Recruitment process

  • Video interview with one of our recruiters
  • A job interview with the manager
  • A project interview with the producers

If your application is not selected, you will receive a negative response.

Benefits

To learn more about our studio and Ubisoft benefits, visit here: https://www.ubisoft.com/fr-fr/studio/bordeaux

We seek to enrich the lives of players by creating original and memorable gaming experiences, and by striving to always improve the positive impact of our games. To achieve this, we ensure we offer a caring and inclusive work environment, we support the communities in which Ubisoft operates through charitable initiatives, and we strive to reduce the environmental impact of our activities. Learn more about our societal impact here.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

8 Skills Required For This Role

Problem Solving Communication Data Analytics World Building Talent Acquisition Game Texts Prototyping Level Design

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