Technical Experience Designer Lead

undefined ago • 7 Years + • Design

Job Summary

Job Description

Electronic Arts is seeking a Technical Experience Designer Lead to manage and oversee all in-game UI development, collaborating with both in-house and outsourced teams. This role involves reviewing and managing layout and motion demo designs for game front-ends and HUDs, actively resolving development issues, and researching advanced UI workflows. The lead will also be responsible for documenting and disseminating outsourcing expertise, identifying new technologies, and mentoring team members to foster innovation and solve long-term challenges.
Must have:
  • Manage and supervise all in-game UI development with in-house and outsourced personnel.
  • Review and manage layout and motion demo design plans for game front-end and HUD based on proprietary engine.
  • Actively respond to and find solutions for development issues during UI implementation.
  • Research and advance best practice workflows for UI development.
  • Propose optimized approaches and pipelines for visual scripting from both code and art perspectives.
  • Responsible for maintaining, managing, and creating naming conventions, art repositories, tools, and scripts for the UI development team.
  • Identify and propose new technologies affecting user interaction and game design to the team.
  • Manage planned outsourcing.
  • Document and disseminate expertise on UI development outsourcing workflow and pipeline.
  • Collaborate with external partners on Feature UI, leading schedule and quality management.
  • Share knowledge for innovation.
  • Explore advanced UI development tools and technologies to solve long-term team problems.
  • Disseminate expertise and provide mentoring to Experience Designers, Client SEs, and stakeholders within the team.
Good to have:
  • Experience in producing or implementing UI-related visualization results in games or similar services (at least 7 years)
  • Relevant experience as a UI Artist or Client Engineer
  • Proficiency in scripting languages like Python
  • Proficiency in Adobe Animate, Photoshop, and other graphic and animation applications
  • Experience understanding UX theory and applying it to UI development
  • Strong understanding of version control software like Perforce
  • Degree in Design or Computer Science
  • Experience with Frostbite engine
Perks:
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games
  • Opportunities for growth and learning
  • Support for physical, emotional, financial, career, and community wellness

Job Details

General Information

Locations: Seoul, Korea, Republic of

Role ID

210154

Worker Type

Regular Employee

Studio/Department

EA Studios - Mobile Korea

Work Model

Hydrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Key Responsibilities

  • Manage and supervise all in-game UI development with in-house & outsourced personnel.
  • Review and manage layout and motion demo design plans for game front-end and HUD, created based on a proprietary engine.
  • Actively respond to and find solutions for development issues that arise during UI implementation.
  • Research and advance exemplary workflows for UI development.
  • Propose optimized approaches and pipelines for visual scripting from both Code and Art perspectives.
  • Responsible for maintaining, managing, and creating naming conventions, art repositories, tools, and scripts for the UI development team.
  • Identify and propose new technologies that affect user interaction and game design to the team.
  • Planned Outsourcing Management
  • Document and disseminate expertise on Workflow and Pipeline related to UI development outsourcing within and outside the team.
  • Collaborate with external partners related to the assigned Feature UI, leading schedule and quality management.
  • Knowledge Sharing for Innovation
  • Explore advanced UI development tools and technologies to solve the team's long-term problems.
  • Disseminate knowledge about your area of expertise and provide relevant mentoring to Experience Designers, Client SEs, and stakeholders within the team.

Required Skills

  • Possesses excellent communication skills.
  • Able to clearly organize and convey team requirements and technical constraints to both engineering and art personnel.
  • Possesses excellent problem-solving skills to quickly identify and propose solutions for UI development issues.
  • Has strong curiosity and interest in programming for visual animation direction and implementation.
  • Has the ability to quickly learn/develop new production tools and workflows.
  • Has experience with visual scripting using Unity or Unreal.
  • Business English communication skills.

Preferred Skills

  • Experience in producing or implementing UI-related visualization results in games or similar services (at least 7 years).
  • This includes experience as a UI Artist or Client Engineer.
  • Proficient in editing scripting languages such as Python.
  • Proficient in Adobe Animate, Photoshop, and other graphic and animation applications.
  • Experience understanding UX theory and applying it to UI development.
  • Strong understanding of version control software such as Perforce.
  • Holds a degree in Design or Computer Science.
  • Experience with Frostbite engine.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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