The Position
As a Tools Programmer at iRacing, you will be working on an exciting, recently announced console-focused realistic racing game. You will be primarily responsible for developing the tools to handle the import/export workflows of game data, including owning the pipeline and conversion of 3D worlds and related assets such as track and collision data.
Responsibilities
- Create tooling to convert and import track and geometry data
- Maintain and update the world editor tool with feature placement and data import/export pipelines as required
- Support the tools needs of the gameplay, audio and UI development teams
- Test, debug, profile and optimize code
- Contribute to, and support the technical roadmap for future titles
Requirements
- Highly proficient in C++
- Experience with mesh data formats and 3D geometry
- A strong foundation in linear algebra
- Proficiency in manipulating image and texture formats via code
- Familiarity with Python
- An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant professional experience
- Experience with game development tools such as Visual Studio, JIRA, Git
Compensation & Benefits
In addition to competitive pay and benefits, we offer the opportunity to be part of a talented team building high-quality, immersive games for players worldwide.
Benefits Include:
- Health, dental, vision, and life insurance
- 401(k) and discretionary employer match
- Paid time off (vacation, personal, sick, and holidays)
Location, Working Conditions, & Eligibility:
- This position is a full time remote within the United States.
- Candidates must be legally authorized to work in the United States at the time of application.
- We are unable to sponsor visas, or work permits for this role.
Please submit a cover letter and resume to HR@iRacing.com
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Apply to this Job
Or, email your resume to HR@iRacing.com