Unity Developer (Tools)

8 Minutes ago • 3 Years +
Game Engine

Job Description

Plarium is seeking a talented Unity Developer to join their team working on a new cross-platform third-person shooter. This large-scale, ambitious project offers the opportunity to influence key decisions in game features, mechanics, prototyping, and development. The role involves creating and improving internal tools for various specialists using Unity Editor, UI Toolkit, and an internal MVVM framework, focusing on user-friendly interfaces and maintainable C# code. The successful applicant will integrate tools with internal services and collaborate with cross-functional teams to enhance project performance.
Good To Have:
  • Extensive experience working with Unity UI Toolkit
  • Experience working with Bitbucket API and Slack API
  • Basic UI / UX design skills
  • Experience developing .NET applications or libraries as well as understanding of the .NET ecosystem
  • Experience developing with Blazor or other ASP.NET technologies
  • Knowledge of Google Cloud, Vertex AI, or ML API
  • Experience developing browser extensions for Chrome browsers
  • Understanding of game development specifics, pipelines, and game designers’ needs
  • Experience collaborating with cross-functional teams
Must Have:
  • At least 3 years of experience with C# and Unity
  • Experience developing for Unity Editor, ability to create custom editors and tools within Unity
  • Understanding of the MVVM approach principles and experience in its implementation
  • Strong knowledge of Git: experience with pull requests, conflict resolution, and branching
  • Skills in writing maintainable code, adherence to SOLID principles as well as attention to architecture and readability
  • Experience working with task tracking systems (e.g., Jira) and internal tools
  • English language skills at the B1 level or higher
  • Willingness to discuss tasks, suggest improvements, and complete the work independently
Perks:
  • Officially registered full-time employment
  • 20 to 26 days of paid leave, depending on the country
  • Medical support for you and your child along with paid leave if you or your child are sick
  • Individual development plan and regular feedback
  • Professional seminars, workshops, courses, and internal training programs
  • Opportunity to take an interest-free loan
  • Reimbursement of gym membership fees, and running club
  • Opportunity for counseling with psychologists

Add these skills to join the top 1% applicants for this job

team-management
cross-functional
github
unity
talent-acquisition
game-texts
quality-control
user-experience-ux
prototyping
c#
level-design
asp.net
slack
git
blazor
jira
bitbucket

Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, Poland, Spain and Finland.

RAID: Shadow Legends, Mech Arena, and our other 18 massive titles unite more than 500 million players worldwide. With over 15 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.

We’re looking for a talented Unity Developer to join our team that’s working on a new cross-platform third-person shooter. With innovative gameplay and a realistic setting, the project is large-scale and ambitious both from a graphics and game design point of view, and from a technical perspective.

The start of a new project provides an opportunity to influence the key decisions in designing game features and mechanics, prototyping, development, and art. We create our own products and control all the steps of game development – from ideas to final stage implementation.

The successful applicant will be creating tools that will be used by Level Design, Game Design, Environment, AI, and Technical Art specialists. Most tools are developed using Unity Editor.

Apply now if you want to create a shooter that you would want to play yourself. More details will be provided during the interview.

Responsibilities

  • Creating new and improving existing internal tools for game designers, developers, and other team members
  • Working both with tools within the Unity Editor (where the current development is mostly carried out) and on separate solutions beyond Unity
  • Using UI Toolkit and our internal MVVM framework to create editorial interfaces
  • Designing a user-friendly and intuitive interface (UX / UI)
  • Writing maintainable and scalable code, using mostly C# as well as other languages and technologies if the task requires it
  • Integrating tools with internal services and APIs (e.g., Bitbucket, Slack, Vertex AI)
  • Taking part in technical planning and discussion of architectural solutions
  • Collaborating with game designers, developers, QA, and other specialists
  • Suggesting and implementing technical improvements that increase the project performance

What we expect

  • At least 3 years of experience with C# and Unity
  • Experience developing for Unity Editor, ability to create custom editors and tools within Unity
  • Understanding of the MVVM approach principles and experience in its implementation
  • Strong knowledge of Git: experience with pull requests, conflict resolution, and branching
  • Skills in writing maintainable code, adherence to SOLID principles as well as attention to architecture and readability
  • Experience working with task tracking systems (e.g., Jira) and internal tools
  • English language skills at the B1 level or higher
  • Willingness to discuss tasks, suggest improvements, and complete the work independently

Desired

  • Extensive experience working with Unity UI Toolkit: understanding of the Unity Style Sheet (USS), UXML templates, bindings, etc.
  • Experience working with Bitbucket API and Slack API
  • Basic UI / UX design skills: knowledge of the user-friendly interface principles, ability to make tools intuitive for the user
  • Experience developing .NET applications or libraries as well as understanding of the .NET ecosystem (libraries, utilities, scripts, working with files and APIs)
  • Experience developing with Blazor or other ASP.NET technologies
  • Knowledge of Google Cloud, Vertex AI, or ML API
  • Experience developing browser extensions for Chrome browsers
  • Understanding of game development specifics, pipelines, and game designers’ needs
  • Experience collaborating with cross-functional teams (game designers, developers, technical artists, etc.)

What we offer

  • Officially registered full-time employment
  • 20 to 26 days of paid leave, depending on the country in which your employment is registered
  • Medical support for you and your child along with paid leave if you or your child are sick
  • Individual development plan and regular feedback
  • Professional seminars, workshops, courses, and internal training programs
  • Opportunity to take an interest-free loan
  • Reimbursement of gym membership fees, and running club
  • Opportunity for counseling with psychologists

*Note: Benefits may vary by country.*

What's next?

Send us your CV

1

Found your perfect job? Send us an up-to-date CV and, if applicable, a link to your portfolio. We typically respond within 5 working days.

Assessment Test

2

We may ask you to complete a test so we can assess your suitability for the role. After careful examination, we’ll send you feedback.

Technical Interview

3

We’ll get together on Google Meet or Zoom, which will be your opportunity to share details about your work experience, talk about the tasks and the team, and ask any questions.

Meeting with HR

4

Our HR representatives will ask about your career expectations, preferred working format, and your approach to teamwork. Here, you’ll also learn about professional development opportunities and company benefits.

Job Offer

5

If you’re successful at the interview, we’ll make you a formal job offer. If you accept, we’ll help you with any required legal documentation, prepare for your first day, and ensure you’ve got the necessary equipment.

Welcome to the Team!

6

We work remotely and in offices in Ukraine and Poland. You will meet your team online and start the onboarding process.

Stay in Touch

If you don’t succeed the first time, don’t be discouraged. Keep an eye out for new vacancies via our official channel on Telegram.

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