VFX Artist

30 Minutes ago • All levels
VFX

Job Description

The VFX Artist is responsible for creating high-quality visual effects aligned with the game’s artistic vision and technical capabilities. This role involves collaborating with game designers and artists to enhance gameplay and environments with special effects, including particle effects, dynamic simulations, and shader effects. Key tasks include understanding art direction, creating various effects, ensuring technical functionality, integrating VFX into the game engine, and collaborating across disciplines to improve the overall game.
Must Have:
  • Understand overall art direction and creative vision for visual effects.
  • Create environmental, gameplay, and cinematic effects.
  • Work within technical constraints to ensure effects are functional.
  • Participate in the integration of VFX into the game engine.
  • Collaborate with other game developers in various disciplines.
  • Contribute to game improvement by providing feedback.
  • Stay up to date on current trends, best practices, and latest technologies.
  • Document and share VFX knowledge and best practices.
  • Experience in game visual effects.
  • Experience working within a photo realistic environment.
  • Knowledge of the game development process and game production pipeline.
  • Good working knowledge of particle driven effects and shader systems.
  • Good understanding of node-based shaders and their creation.
  • Good working knowledge of relevant 3D software (e.g. Embergen, Rayfire, Blender, Houdini).
Perks:
  • Hybrid work model

Add these skills to join the top 1% applicants for this job

real-time-vfx
communication
artistic-vision
game-texts
quality-control
lighting-shading
houdini
blender

COMPANY DESCRIPTION

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more.

We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

VFX Artist is responsible for creating a wide range of high-quality visual effects aligned with the game’s artistic vision and utilizing the technical possibilities of the game engine. The VFX Artist works collaboratively with game designers and artists to support gameplay and game environments with special effects including particle effects, dynamic simulations, and shader effects.

The main and routine tasks of the VFX Artist are to:

  • Understand the overall art direction and creative vision to prioritize visual effects;
  • Create environmental, gameplay, and cinematic effects;
  • Work within technical constraints to ensure that effects are functional;
  • Participate in the integration of your VFX into the game engine.
  • Collaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, and others.
  • Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on the lighting set up.
  • Stay up to date on current trends, best practices, and latest technologies in your field of expertise
  • Document and share VFX knowledge and best practices.

QUALIFICATIONS

  • Experience in game visual effects or other relevant experience;
  • Experience working within a photo realistic environment;
  • Knowledge of the game development process and game production pipeline
  • Good working knowledge of particle driven effects and shader systems;
  • Good understanding of node-based shaders and their creation;
  • Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. Embergen, Rayfire, Blender, Houdini etc.);
  • Demonstrates passion and talent for games and game development
  • Good communication skills, positive attitude, and great work ethic
  • Ability to work in a highly collaborative team environment
  • Fast learner, takes initiative, and meets deadlines

ADDITIONAL INFORMATION

Ubisoft Philippines, founded in 2016, is the country’s first AAA game studio and a key co-developer of Ubisoft’s flagship titles like Assassin’s Creed Shadows, Assassin’s Creed Mirage, Assassin’s Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Based in Bonifacio Global City, the studio is home to over a hundred top talents spanning varied disciplines such as Art, Design, Programming, Quality Assurance, and more. Recognized as one of Universum’s Most Attractive Employers and a consistent Circle of Excellence Awardee in the Asia CEO Awards, Ubisoft Philippines elevates Filipino talent to the global stage as it continues to inspire the next generation of game developers in Southeast Asia and beyond.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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