VFX DIRECTOR

31 Minutes ago • 8 Years + • Technical Art

About the job

Job Description

Larian Studios seeks a VFX Director to lead their VFX team in creating visually stunning and believable effects for upcoming projects. Responsibilities include developing the look and feel of VFX, presenting concepts to creative directors and other departments, communicating with various teams (art directors, designers, animators, producers), providing direction and generating creative ideas for the VFX team, ensuring visual satisfaction and gameplay clarity, understanding department needs, anticipating and solving technical challenges, staying updated on industry trends, setting up best practices, supervising and inspiring artists, optimizing VFX performance, and guiding R&D in exploring new technologies. The ideal candidate will possess extensive professional VFX experience in the game industry, have successfully shipped AAA titles, and have experience in building and leading VFX teams. They should be proficient in relevant techniques and tools, possess strong leadership and communication skills, and be adaptable to various aesthetic and animation styles.
Must have:
  • Professional VFX experience in game industry
  • Shipped AAA titles
  • Lead VFX teams
  • Proficient in VFX techniques & tools (Houdini, Maya, Substance Designer, UE4, Unity)
  • Mentoring staff
  • Excellent presentation skills
Good to have:
  • Familiar with Larian games and culture
Perks:
  • International team
  • Collaborative environment
  • Experienced management team
  • Inclusive environment
  • Company activities
  • Location:
    Quebec
  • team: VFX
  • position: Full -time

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a VFX Director to join the team and help us in crafting the high caliber games our fans have come to expect.

The VFX team's mission is to craft impressive spells that feel magical, believable, and understandable: spells that tell a story and suspend disbelief. They also create memorable environment effects that make the world feel alive and fantastical, effects that support the mood and emotion of places and events, enhancing the overall player experience. 

Responsibilities

• Develop look and feel of VFX that fit projects’ stylistic guidelines.
• Present concepts and ideas to creative director and other departments, interpreting feedback and making recommendations where appropriate.
• Communicate with art directors, designers, animation director, and producers.
• Provide direction and generate conceptual and creative ideas for the VFX team. Balance visual satisfaction and gameplay clarity that communicate essential game information.
• Understand ongoing and upcoming needs of the VFX department.
• Anticipate and solve technical challenges within given constraints and visual requirements.
• Stay up-to-date and be aware of current trends of the game industry.
• Identify and set up best practices of VFX workflow.
• Supervise and inspire VFX artists to produce outstanding work.
• Optimization of VFX for better performance without sacrificing quality of end product.
• Guide R&D to experiment with new industry technology and trends to improve the projects’ visual quality and efficiency


Requirements

• Professional VFX experience in the game industry.
• Have successfully shipped AAA titles.
• Experience in building and leading VFX team.
• Excellent knowledge of techniques (particle effects, modeling, textures, shaders) and tools (Houdini, Maya, Substance Designer, UE4, Unity) necessary to the creation of high quality real-time visual effects.
• Ability to mentor staff.
• Passion and ability to work as a positive, collaborative, enthusiastic, ambitious and contributing team member with a real desire to work with the team to find solutions.
• Excellent presentation skills to inspire the VFX team and to present goals and creative vision.
• Adaptability to various aesthetic and animation styles.
• Experience mitigating and resolving risks.
• Strong problem solving and troubleshooting skills.
• Strong leadership and interpersonal skills
• You will be working with different teams so you must be willing and able to travel from time to time to our other studios.


Nice to haves

• Knows Larian games and culture.


What We Offer

• An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with likeminded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Dublin, County Dublin, Ireland (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Ghent, Flanders, Belgium (On-Site)

Quebec, Canada (On-Site)

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