Visual Effects (VFX) Artist - (Rainbow 6 Siege)

8 Minutes ago • All levels • VFX

Job Summary

Job Description

As a VFX Artist at Ubi MTL, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. You combine technology and creativity to make the magic happen, adapting to various tools to create and integrate impactful, high-quality, real-time visual effects. You will collaborate with the core team, create environment and cinematic effects, partner with programmers, work within technical constraints, integrate VFX into the engine, and optimize effects based on feedback.
Must have:
  • Collaborate with the core team to understand the overall creative vision and establish visual effect priorities.
  • Create environment and cinematic effects using particle systems and textures you produce.
  • Partner with programmers to assess needs and develop tools.
  • Work within technical constraints to craft attractive and functional effects.
  • Integrate your created VFX into the engine.
  • Develop effects based on play test results and comments from cross-functional team members (debug and optimize).
  • Adapt to feedback received from the community after live launch, balancing expectations with limitations.
Good to have:
  • Knowledge of procedural generation software (e.g. Houdini)
  • Shader writing and optimization

Job Details

JOB DESCRIPTION

As a VFX Artist at Ubi MTL, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you do that?”

As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.

What you’ll do

  • Collaborate with the core team to understand the overall creative vision and establish visual effect priorities.
  • Create environment and cinematic effects using particle systems and textures you produce.
  • Partner with programmers to assess needs and develop tools.
  • Work within technical constraints to craft attractive and functional effects.
  • Integrate your created VFX into the engine.
  • Develop effects based on play test results and comments from cross-functional team members (debug and optimize).
  • Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.

QUALIFICATIONS

What you bring

  • Experience in visual effects in the gaming industry
  • Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) *
  • An understanding of basic vector math and art fundamentals (VFX, lighting, composition, proportion, colour theory, etc.)
  • Ability to accept feedback and adapt to it
  • A creative and collaborative spirit
  • A keen eye for detail

*Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*

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