Mid Lighting Artist

18 Minutes ago • 3 Years + • $75,000 PA - $100,000 PA
VFX

Job Description

Pixomondo is seeking a Mid Lighting Artist for their Vancouver studio. The role involves creating and designing lighting for complex scenes, collaborating with supervisors and compositing teams, and ensuring visual continuity. Responsibilities also include self-troubleshooting renders, pre-compositing in Nuke, and maintaining shot quotas. The ideal candidate will have strong technical skills in Maya, Arnold, Nuke, and Houdini, with a focus on photo-real lighting and rendering methods.
Good To Have:
  • Experience with Shotgun an asset.
  • Experience with Houdini's Solaris a plus!
  • Unreal Engine experience a plus!
Must Have:
  • Create and design lighting for complex scenes.
  • Work with supervisors, leads, and compositing team to ensure all elements reach the desired look and delivery.
  • Ability to self-troubleshoot renders.
  • Pre-composite shots in Nuke.
  • Sustain great team dynamics.
  • Maintain shot quotas set by production and leads.
  • Ability to identify problematic shots that may affect delivery schedules and communicate concerns to leads and supervisors.
  • Ensure shot continuity.
  • 3+ years of Lighting experience in visual effects.
  • Strong Knowledge of Maya, Arnold, and Nuke.
  • Knowledge of Houdini.
  • Strong understanding of rendering methods (Render Setup) & shading models.
  • Experience of photo-real lighting.
  • Good communication & interpersonal skills.
  • Ability to work within a strong team environment.
  • Be comfortable with a Windows/Linux OS environment.
  • Previous experience performing Look Development tasks.

Add these skills to join the top 1% applicants for this job

communication
nuke
rendering
cad-computer-aided-design
unreal
game-texts
lighting-shading
linux
houdini
maya

Description

We are currently hiring a Mid Lighting Artist for our Vancouver studio.

Key Responsibilities include:

  • Create and design lighting for complex scenes.
  • Work with supervisors, leads, and compositing team to ensure all elements reach the desired look and delivery.
  • Ability to self-troubleshoot renders.
  • Pre-composite shots in Nuke.
  • Sustain great team dynamics.
  • Maintain shot quotas set by production and leads.
  • Key-Lighting and templated shots for propagations and sequences (Senior)
  • Ability to identify problematic shots that may affect delivery schedules and communicate concerns to leads and supervisors.
  • Ensure shot continuity.

Requirements

  • 3+ years of Lighting experience in visual effects
  • Strong Knowledge of Maya, Arnold, and Nuke
  • Knowledge of Houdini
  • Strong understanding of rendering methods (Render Setup) & shading models
  • Experience of photo-real lighting
  • Good communication & interpersonal skills
  • Ability to work within a strong team environment
  • Experience with Shotgun an asset
  • Be comfortable with a Windows/Linux OS environment
  • Previous experience performing Look Development tasks
  • Experience with Houdini's Solaris a plus!
  • Unreal Engine experience a plus!

Benefits

The salary range for this position is $75,000 to $100,000 CAD. Individual salaries within this range will be dependent upon skills, experience, and qualifications. Benefits may vary by location due to regional regulations and company policies.

Pixomondo is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.

PXO does not accept resumes from recruiters. Unsolicited resumes are accepted directly from candidates only. PXO will not pay any fees associated with unsolicited resumes.

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