Halo Section Bg

Blade in Wild

Build a feature-rich 2D Platformer in Unity! Learn advanced physics, animations, scripting, UI scaling, and save systems while developing a dynamic platformer with enemies, obstacles, and interactive gameplay mechanics

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What you'll learn

  • Scene Management with Prefabs

  • Async Execution: Coroutines & Async-Await

  • Mecanim, Animation States & Transitions

  • Prefab Instances, Overrides & Variants

  • Tilemaps, Colliders & Layering

  • UI Scaling, Anchors, Canvas Scaler

  • Rigidbody2D, Gravity, & Collision Matrix

  • Raycasts, FixedUpdate & Time.deltaTime

  • Detailed MonoBehaviour Lifecycle

  • Data Handling: Scriptable Objects, PlayerPrefs, JSON Files

  • Animator Controller & Sprite Sheet Animations

  • Orthographic vs Perspective Camera

  • Dynamic Camera Effects: Follow & Shake

  • Aspect Ratio Fitter & Scroll Rect

  • Forces, Velocity & Kinematic Movement

  • Deployment & Builds

Requirements

  • Basic Unity knowledge and C# scripting experience.

  • Familiarity with fundamental game development concepts.

  • A system with 8 GB RAM, i5 Processor, and 2 GB GPU recommended.

  • Willingness to explore advanced Unity features and mechanics.

About This Course

Take your Unity skills to the next level by creating a dynamic 2D platformer from scratch. In this course, you’ll master character movement, jumping mechanics, enemy AI, and interactive obstacles, while implementing advanced physics and scripting techniques.

You’ll also explore camera systems, UI scaling, and sound management, ensuring a polished experience across different devices. The save system will allow players to track progress, and you’ll integrate Scriptable Objects and JSON-based data storage for game persistence.

By the end, you’ll have a fully functional 2D platformer, optimized for performance, and the skills to design, build, and deploy professional Unity games.

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Instructor

Mayank Grover

Founder, Teacher @ Outscal | EA, Kixeye, DeNA, Junglee, D.E. Shaw

Why you should learn from me:

  • Over 10 years of experience building games for major companies like EA, Junglee, DeNA.
  • Founder of Outscal, a thriving 9000+ member community dedicated to game development and career growth.
  • Proven track record of mentoring developers, with a focus on practical, career-accelerating skills.

Mentors on the Platform

Besides our in-house game devs, we have mentors and experts on our platform who have worked at AAA studios, contributed to popular titles, and even built their indie studios, bringing real-world insights into every project.
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Muhammad Hamza

Game Developer

Ubisoft

London, England

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    Donovan Rennaker

    Video Game Engineer

    Babaroga

    Indiana, United States

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      Hardik Dubal

      Associate Technical Director

      EA (Electronic Arts)

      Hyderabad, India

        logo-333
        Hope Kseniia Gorulev

        Unity Developer

        Kodland

        Barcelona, Spain

          logo-332
          Ketan Shukla

          Senior Gameplay Engineer

          Zynga

          Bengaluru, India

            logo-336
            Animish Gadve

            Game Developer

            Thought Loops Studio

            Goa, India

              logo-336
              Mayank Grover

              Founder and CEO

              Outscal

              India

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                Vismay Thaker

                Game Developer 2

                Moonfrog Labs

                Bengaluru, India

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                  Jisan Haider Joy

                  Senior Game Developer

                  Kolibri Games

                  Berlin, Germany

                    Upskilling at Outscal

                    Text Lessons: Learn at your own pace with text-based lessons with extra focus

                    Video Lessons: Learn complex topics and tools through video lessons & tutorials

                    Access to Source Code: Compare your code with industry-standard game projects created by experts

                    Assignment: Build your project through structured step-by-step assignments

                    Quizzes: Validate your understanding with regular concept-testing quizzes

                    24*7 Doubt Support: Tag respective help roles in our discord community and get solutions faster

                    START UPSKILLING

                    Alum Testimonials

                    Outscal alums are currently working in 300+ studios in different parts of the globe. From AAA studios to indie studios, you’ll find our DNA everywhere.
                    Sethunath

                    Sethunath

                    Gameplay Engineer 2

                    The project-oriented approach at Outscal helped me make my portfolio and gave me a boost in getting my resume shortlisted with the studios I applied with.

                    Zynga

                    Sethunath - Gameplay Engineer 2
                    Vinay Kashyap

                    Vinay Kashyap

                    Gameplay Programmer

                    Outscal delivers an unmatched journey into game programming: exceptional instructors, real-world projects, and a supportive community.

                    Ubisoft

                    Vinay Kashyap - Gameplay Programmer
                    Swapnil

                    Swapnil

                    Game Developer

                    Outscal boosted my confidence and taught me how to express my thoughts through game development. I learned everything from fundamentals to advanced of game development here.

                    Voodoo

                    Swapnil - Game Developer
                    Komal Kurundwade

                    Komal Kurundwade

                    Associate Software Engineer

                    ’I was a born genius, education ruined me.’ Outscal helped me rise again like a Phoenix contributing to my career transition from a sketch artist to a game programmer.

                    Light & Wonder

                    Komal Kurundwade - Associate Software Engineer
                    Dhiraj Rajendra Magdum

                    Dhiraj Rajendra Magdum

                    Junior Programmer

                    I did a lot of courses on Udemy and YouTube but Outscal gave me structure & discipline. In 7 months, I learnt skills that take years. They had 15 projects back then and were adding more. Overall a great experience.

                    Sumo Digital

                    Dhiraj Rajendra Magdum - Junior Programmer
                    Flemin Johnson

                    Flemin Johnson

                    Unity Developer

                    In a short span of 6 months, Outscal’s game development course helped me excel in my career and crack into one of the top gaming companies in India.

                    MPL

                    Flemin Johnson - Unity Developer
                    Chinmay Virmani

                    Chinmay Virmani

                    Associate Software Engineer

                    The comprehensive game programming course offered by Outscal exceeded my expectations, highly recommended for aspiring game developers.

                    GSN Games India Private Limited

                    Chinmay Virmani - Associate Software Engineer

                    Project Updates

                    We encourage our clan members to build in public. Posting your progress on platforms like LinkeIin & Twitter holds you accountable and helps you reach the right audience. Imagine recruiters reaching out to you after seeing your daily progress. This is what our clan members have seen happening and its your turn now.

                    Kishore M

                    Kishore M

                    Unity Game Developer

                    Hello World!


                    This is a First-Person Hunter type Game. Developed this project in 4 days for Outscal's MAT assignment.


                    GitHub project link: https://lnkd.in/g4Ci29Gw

                    Playable Game link: https://lnkd.in/gXUHhnKw


                    Design Patterns ☟

                    • Generic Singleton: Created Generic Singleton and made Service script as Singletons from Generic Singleton.
                    • MVC-S: Created Model View Controller for Enemy, Weapon, and Bullet.
                    • Scriptable Objects: Scriptable Object to store all different Enemy, Weapon, and Bullet data.
                    • State-Machine: State Machine for Enemy to do assigned tasks only for that State.

                    Game Functionalities ☟

                    • 3 types of Weapons: Single Pistol, Double Pistol, and Sniper.
                    • 4 types of Enemies for Hunting.
                    • Player can choose their Weapon and Enemy from Lobby.
                    • Player can move into the world freely, but movement speed will be reduced according to Weapon weight.
                    • Enemy will Patrol until Player enters the range.
                    • No health for Player; if the Enemy reaches the Player, they will be Dead.
                    • Different hit areas can reduce different damage for Enemy.
                    • Zoom functionality for Sniper.

                    Clanmates ➾ Tanya Gupta, Vimarsh Sharma, Kunal Khedkar, P D Vivekanand, Pramod Aradhya, Ashwin Rajpurohit, Shakil Hassan, Tarun Rankawat, Rushabh Gohel, Vatsal Maheshwari.


                    Outscal Mentors ➾ Mayank Grover, Malhar Devasthali, Arindam Bharati, Praful Joshi.


                    #outscal #projects #outscalassignments #gamedesign #unity3d #unitygames #gamedev

                    Felipe Assis

                    Felipe Assis

                    I am a developer specialized in C# and Unity, with considerable knowledge in c++, Unreal, Java, Javascript, Node.Js, Angular and React

                    I’ve started the State Machine Pattern module in the Game Development Advanced course at Outscal! ⚙️

                    The State Machine Pattern is a fundamental approach in game development for managing different system states, such as character animations, AI logic, or game phases.
                    It helps organize and control transitions clearly and efficiently, reducing code complexity.

                    I’m excited to dive deeper into this pattern and see how it can make my projects more robust and scalable!

                    Darshan Sahay

                    Darshan Sahay

                    Jr. Software Engineer

                    Hello everyone,

                    I want to share an update on the project "Home Calling" that I have been working on as a part of Outscal Gamejam.

                    I have created a 3D Hack and Slash game which features 2 playable characters.
                    To create the project, I have used State Behaviors for the enemies and Animation Events for characters.

                    I would like to thank my mentors Mayank Grover and Malhar Devasthali from Outscal for guiding me and helping me in creating the project.
                    I would also like to thank my clanmates who constantly supported me throughout the project.

                    You can download the project from the link below and share your feedback and suggestions, as the project is still in development.

                    Choose Your Plan

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                    Projects Included in Pro Plan

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                    FAQ?

                    What is included in the Pro Plan?

                    You get full access to our entire library of 20+ game projects covering Unity, C++, Data Structures and Design Patterns. Plus, any future projects added will be included at no extra cost.

                    I am an existing student enrolled in an Outscal program, do I need a subscription for Pro?

                    If you are already enrolled at Outscal in any of these courses: Full Stack Game Developer, Game Development Advance, Game Dev Fast Track, then you already have full access to out content library, no extra subscription is needed.

                    What happens to my progress if I cancel my subscription of Pro Plan?

                    Your progress stays saved. If you renew later, you'll pick up right where you left off.

                    Does the content include live classes?

                    No, all content is text-based or pre-recorded , allowing you to learn at your own pace. If you want one-on-one guidance, you can opt for the Mentorship plan.

                    Does the content include video content?

                    The core material is text-based. It is engaging text-based format enriched with images, GIFs and videos where helpful. Yet text remains the primary medium.

                    When will the payment for the subscription be deducted?

                    Your subscription payment is deducted at the beginning of each 30-day cycle.

                    Is placement support included in the program?

                    Our Mock Interview, Portfolio Review and Job Introduction services are part of our Pro and Mentorship plans. That said, you can use our job board to directly apply to the latest job opportunities in the gaming industry

                    How can I get my doubts solved while I do the courses?

                    Our vibrant 24/7 Discord community of thousands of passionate game developers who collaborate and support each other every day. For any serious concerns, our dedicated internal operations team is always ready to assist you directly.

                    Will I get access to all future content that gets added to the library?

                    Yes, you will get access to all future content as long as you have an active subscription

                    How can I cancel my subscription?

                    To easily cancel your subscription, simply send an email to admissions@outscal.com or reach out to your payment provider (PayPal or RazorPay). We're here to help you!

                    What is the best order to complete the 20 projects?

                    We recommend following the sequence displayed on the “Courses” page, which progresses from beginner to advanced levels (top to bottom). Each project includes a difficulty rating, so if you are already confident with the basics, you can use the intermediate or advanced difficulty filters to advance more quickly.

                    Which payment methods are supported?

                    For users in India, payments can be made using RazorPay, while international users can utilize PayPal.

                    How do I get access to the content?

                    You will receive a payment confirmation email. Access to all content will be granted within 24 hours after you receive this confirmation.

                    Do I need to create an account on Outscal platform?

                    Yes, please make sure that the Email ID you have used with your payment provider (PayPal/RazorPay) is the same Email ID you have registered with on Outscal’s platform in order to unlock access to content.