About This Course
Unlike traditional Unity courses that teach the basics, this course teaches you to improving code architecture and while understanding design patterns like Singleton, Service Locator, and Dependency Injection.. Starting with a fully functional but poorly structured Tower Defence game, you’ll incrementally learn how to refactor and optimize its architecture. Along the way, you’ll compare design patterns, explore their pros and cons, and implement new gameplay features to apply your knowledge.
This isn’t just about theory. It’s about hands-on learning. You’ll transform messy code into a robust, maintainable system while gaining insights into managing dependencies and designing flexible architectures. By the end, you’ll have a deeper understanding of architectural design patterns and the confidence to apply them to your future Unity projects.