FINALLY!
Here it is, my first text-based adventure game in C++. Fresh out of the oven, baked with much love in my first BEGINNER C++ module...
I enjoyed this lesson (and the previous ones) so much! The videos were so well-structured that it was always crystal clear what the goal of each phase and code segment in this game's development was for.
Big shoutout to Malhar Devasthali, who made me laugh out loud so many times, that it felt like sitting with a friend making the seemingly hard things so easy to understand. Also, not to forget my dedicated mentor Mridul Agrawal, and the ongoing support of Arindam Bharati. And the reminders from Piyush Gautam and others, to always stay on track with the tasks.
Once more, a HUGE THANKS to the entire Outscal team with Mayank Grover and other members for accepting me into their clan. As I'm mentioning our Clan, I'm also using this opportunity to say "Hi!" to other members of my #Outscal #Clan35. See you in the Networking session this weekend! I always learn a lot from all of you new and experienced members—be it by #playing #games with you, or hearing about #GameDevelopment approaches and concepts.
ABOUT MY GAME:
My game is called KHUSHALI, my hero is called SHAKTI, and her enemy is called LOBH. Both ladies are good at what they do. And they have a lot to say...
If anyone is interested, I posted some screenshots of my game's output, where it's visible how the Player can interact. And I posted some segments of the code, where I used classes, objects, members, loops, conditions, randomization, etc.
In the game development phase, we had to think of a game story and give the characters—well—character, by deciding what they will say. It's a text-based game, after all.
Now I'm very excited to enter the next Module of the Course.
Until my next post about my progress in this course—stay healthy and curious!
#GameDevelopment #GameDev #Games #C++ #CPP #Outscal #Fullstack #Gamedeveloper #ProjectsAtOutscal #BuildInPublic