About This Course
This course focuses on crafting intelligent AI for a stealth-based game. Using State Machines, you’ll implement a wide variety of enemy behaviors such as patrolling, shooting, chasing, and teleporting. You’ll also design behavior transitions to make your enemies respond dynamically to the player’s actions.
As you progress, you’ll advance from creating individual state machines to building a generic state machine that can be easily reused for different enemies. This will allow you to combine behaviors and transitions in unique ways to create challenging levels with varied gameplay. By the end, you’ll have a polished stealth game and the skills to create reusable AI systems for any game project.