Adjunct Faculty in Game Programming

3 Weeks ago • 5 Years +

About the job

Full-time Faculty Positions


Full-time faculty positions will be posted on a per-opening basis. Postings are organized by college/school and department. Applicants will be evaluated at the college/school level for the position which they are submitting an application. Unless noted by a close date, positions will remain open until they are filled. Qualified applicants are encouraged to apply.

Part-time Faculty Positions


DePaul University invites expressions of interest for a pool of qualified Part Time Faculty to teach courses in a variety of disciplines across all 10 colleges and schools. Individuals may enter expressions of interest by submitting their credentials to any posting for which they are qualified to teach. Postings are organized by college/school and department. Screening of individuals in the pool is ongoing, depending on curricular need and funding. Individuals will be contacted by the department if they reach the finalist stage for teaching a particular course or set of courses. The pool will remain in place until the closing date specified in the posting details; those interested in remaining in the pool beyond that time must resubmit. All individuals in the pool will be notified by email when the posting is closed.

Below you will find the details for the posting including any supplementary documentation and questions you should review before applying for the opening or submitting your interest in teaching. To apply for the position, please click the link/button.


Posting Details

Job ID: 47765

College/School: Chicago, IL - Jarvis College of Computing & Digital Media

Responsibilities:

DePaul’s Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago’s Loop, the central business district of Chicago. CDM students come from a variety of backgrounds and cultures therefore CDM is interested in recruiting and maintaining a diverse faculty. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.

The School of Computing (SoC) offers a variety of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer Interaction, Information Systems, Information Technology, Intelligent Systems Engineering, Network Engineering and Security, and Software Engineering. Find out more about SoC at https://www.cdm.depaul.edu/academics/Pages/School-of-Computing.aspx.

Required Qualifications:

Minimum requirements include a master’s degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.

The candidate must have demonstrated experience in working in teaching in a diverse learning environment.

Special Instructions to Applicants:

We offer undergraduate and graduate degrees in Game Programming.

The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming.

The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program’s content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they’ll likely face professionally in years to come.

About The Company

DePaul University is the nation's largest Catholic university, with more than 20,000 students and about 300 degree programs. Its partnerships throughout Chicago enable DePaul to provide an exceptional educational experience that is vibrant, pragmatic and socially engaged. Classes are small and taught by knowledgeable and experienced faculty members who take full advantage of Chicago’s corporate, cultural and community resources. DePaul is nationally recognized for incorporating service learning throughout its curriculum and for the academic rigor and prominence of its programs. Founded in 1898 by the Congregation of the Mission (Vincentians), DePaul’s tradition of providing a quality education to students from a broad range of backgrounds, with particular attention to first-generation students, has resulted in one of the nation’s most diverse student bodies. With 10 colleges and schools, DePaul has campuses in Chicago’s Loop and Lincoln Park neighborhoods. It is a member of the BIG EAST Conference in Division I sports.

Illinois, United States (On-Site)

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