Art Implementer

10 Months ago • 2 Years +
3D Art

Job Description

The Art Implementer at Sperasoft is responsible for implementing artwork from environment and prop artists, creating LODs and collisions for game-ready assets, setting up placeholder assets with correct naming and file structure, and implementing prototypes and final assets into the game. They will contribute to a team-oriented environment, addressing and re-implementing assets to fix errors. This role requires 2+ years of experience as an Environment/3D Props Artist, solid modeling skills in Blender and Maya, understanding of modular environment workflows, proficiency with game industry software, experience optimizing polygon counts, creating and managing LODs, setting up collision models, and the ability to receive and apply constructive feedback. A positive attitude and strong teamwork skills are essential.
Good To Have:
  • Experience with Unreal Engine 5 or other game engines
  • QA mindset and problem-solving skills
Must Have:
  • Implement artwork from environment and prop artists
  • Create LODs and collisions for game-ready assets
  • Solid modeling skills (Blender, Maya)
  • Understanding of modular environment workflow
  • Optimize polygon counts, create and manage LODs
  • Set up collision models
  • Receive and apply constructive feedback
Perks:
  • Learning & Development opportunities
  • Medical Care package
  • Flexible working hours
  • Breakfasts, snacks, fruits, tea, and coffee
  • Care bonus
  • Corporate parties and team buildings

Add these skills to join the top 1% applicants for this job

maya
blender
prototyping
blueprints
unreal
communication
quality-control

Description

Responsibilities:

  • Implement artwork from environment and prop artist
  • Create LOD’s and collisions for game ready assets
  • Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials
  • Implement prototypes and final assets into the game.
  • Contribute to the team-oriented environment
  • Address and re-implement assets to fix errors

Requirements

  • 2+ years of working experience as an Environment/3D Props Artist
  • Solid modeling skills using Blender and Maya, shown in portfolio
  • Understanding of modular environment workflow
  • Proficiency with software packages and tools of the games industry
  • Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models
  • Ability to receive and apply constructive feedback
  • Self-motivation, good communication skills, and a great team-player attitude

Would be a plus:

  • Moderate experience with Unreal Engine 5 or other game engines
  • Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others 

Role Information: EN

Studio: Sperasoft

Location: Asia, Armenia, Yerevan

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: On-site

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