Location: Hybrid and Remote work options available across most North America locations.
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."
We are looking for an experienced Associate World Director to join the Skate team. You will report to the World Building Director.
Responsibilities:
Be responsible for overseeing sections of the world, defining and scoping requirements and establishing detailed goals for your team.
Be a people manager for members of the world building team.
Contribute in daily reviews of world builder’s work, ensuring that world building best practices and guidelines are respected.
Work with the tech art and engineering teams to help establish performance and memory budgets to set achievable targets for world density.
Work closely with Level Designers to iterate on, and bring a level of believability and detail to the world while retaining the gameplay intentions.
Work with the World Building Director and Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows.
Qualifications:
8+ Years Experience on Video Game Asset production teams
Experience in a senior/ lead environment artist role on at least 1 shipped console/PC titles.
Must have experience as a people manager on at least one project.
Strong knowledge of architecture, urban planning, and visual design.
Excellent sense of visual composition, form and color.
Experience with many different methods for creating a game world including modular systems and usage of procedural tools.
Excellent knowledge of how to manage content for games in an optimized and performant manner.
A degree in Fine Arts, Animation, Visual Design, or related diploma or certificate.
Please submit a portfolio/demo reel link with your application.
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.