Associate World Director - skate.(Hybrid/Remote)

4 Months ago • 8 Years +
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About the job

SummaryBy Outscal

Experienced Associate World Director needed for Skate™ game development. Must have 8+ years in game asset production, experience as a lead artist, and strong knowledge of architecture, urban planning, and visual design.

Location: Hybrid and Remote work options available across most North America locations.


WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced Associate World Director to join the Skate team. You will report to the World Building Director.


Responsibilities:

  • Be responsible for overseeing sections of the world, defining and scoping requirements and establishing detailed goals for your team.

  • Be a people manager for members of the world building team.

  • Contribute in daily reviews of world builder’s work, ensuring that world building best practices and guidelines are respected.

  • Work with the tech art and engineering teams to help establish performance and memory budgets to set achievable targets for world density.

  • Work closely with Level Designers to iterate on, and bring a level of believability and detail to the world while retaining the gameplay intentions.

  • Work with the World Building Director and Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows.

Qualifications:

  • 8+ Years Experience on Video Game Asset production teams

  • Experience in a senior/ lead environment artist role on at least 1 shipped console/PC titles.

  • Must have experience as a people manager on at least one project.

  • Strong knowledge of architecture, urban planning, and visual design.

  • Excellent sense of visual composition, form and color.

  • Experience with many different methods for creating a game world including modular systems and usage of procedural tools.

  • Excellent knowledge of how to manage content for games in an optimized and performant manner.

  • A degree in Fine Arts, Animation, Visual Design, or related diploma or certificate.

  • Please submit a portfolio/demo reel link with your application.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.



BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $122,400 - $176,300 USD Annually
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $115,700 - $176,300 USD Annually
  • Jersey City, NJ :
º $142,000 - $176,300 USD Annually
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,000 - $174,800 USD Annually
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $115,700 - $163,100 USD Annually
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $107,600 - $147,100 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
$115.7K - $176.3K/yr (Outscal est.)
$146.0K/yr avg.
Seattle, Washington, United States

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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