We are hiring a Combat Designer to join our Project Baxter team in pre-production. This is a core role for the project and will design the emotional gameplay experience of the game; the movements, camera, abilities, and rhythm of combat. You will collaborate closely with our Senior Combat Designer, helping to drive the combat development from vision to implementation. Combat sits at the core of the project, and so you will play an integral key role in defining how the game will be played!
Project Baxter is a 4 player cooperative action game set in the world of Dungeons & Dragons ® . Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios.
This role is available onsite in Stockholm or remote across France, Spain, Sweden and the UK.
Responsibilities:
Requirements:
Still reading? Good, because here’s the best part:
We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.
What more do we offer?
Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.
Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.
Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.
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