Senior Lighting Artist (Project Baxter)

1 Month ago • 4-8 Years • Technical Art

Job Summary

Job Description

Starbreeze seeks a Senior Lighting Artist for their Project Baxter, a cooperative urban crawl within a reactive Dungeons & Dragons world built in Unreal Engine 5. Responsibilities include creating and implementing in-game lighting to match art direction, collaborating with art and tech teams, using project management tools, staying updated on Unreal Engine 5 technology, and mentoring junior colleagues. The role requires extensive experience in AA+ console/PC game lighting, real-time PBR workflows, and creative problem-solving. The position is based in Stockholm with a hybrid work schedule (Tuesday, Wednesday, and Thursday in the office).
Must have:
  • Extensive experience in AA+ game lighting
  • Real-time PBR lighting workflows
  • Creative problem-solving skills
  • Understanding of lighting performance
  • Strong artistic skills
  • Mentoring experience
Good to have:
  • Unreal Engine 4/5 experience
  • Experience with various game genres and art styles
Perks:
  • Competitive salary & annual reviews
  • Occupational pension
  • Referral bonuses
  • Private medical insurance
  • Annual wellness benefit
  • 30 days paid vacation
  • Office massages
  • Weekly D&D club

Job Details

We are looking to hire a Senior Lighting Artist to join our Project Baxter team. You will create and implement lighting for various locations and environments in the diverse world of Dungeons & Dragons® that elicits the desired atmosphere of the art direction.

As a Senior member of our studio, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues. You will also collaborate with peers and other departments to achieve optimal outcomes and solutions, and bring art and lighting in particular’s perspective into cross-departmental discussions.

Project Baxter is a cooperative urban crawl through a reactive Dungeons & Dragons®-world, inspired by our love of tabletop RPGs and utilizing procedural tools to enhance emergent gameplay in an endlessly replayable setting. Project Baxter is currently in development in Unreal Engine 5 and is set to launch on all major platforms in 2026.

Please note that this role must be based in Stockholm with Tuesday, Wednesday and Thursday as set office days.


Responsibilities:

  • Creating and implementing in-game lighting for various settings that elicits the desired atmosphere of the art direction;
  • Follow references, concepts, and art direction while also having the initiative to take the work further independently;
  • Working closely with the Art and Tech teams to ensure that quality is consistent and cohesive;
  • Updating work and backlog using project management and planning tools (e.g. JIRA);
  • Staying on top of the latest available technology and tools within Unreal Engine 5 to ensure we are creating the best possible visuals;
  • Guide, coach and mentor less experienced colleagues.


Requirements:

  • Extensive experience working as a Lighting Artist in the development of AA+ console/PC games;
  • Experience working in real-time PBR lighting workflows using a combination of baked and real-time lighting models;
  • Ability to find creative solutions to lighting problems at more complex levels;
  • Great understanding of performance and cost of lighting;
  • Strong artistic skill set, a good sense of light, colors, and materials;
  • Experience mentoring less experienced colleagues.


Nice to have:

  • Experience working with Unreal Engine 4 and/or 5;
  • An interest in, and a willingness to work on, a variety of different game genres and art styles.


Interview process:

  • 30-minute introductory video call with a member of our Talent Acquisition team;
  • 60-minute video interview with our Studio Art Director and Senior Environment Artist;
  • A short (4-hour max) test that focuses on your artistic eye and technical skills in lighting within Unreal Engine;
  • 60-minute video interview with our Art Producer and the project’s Producer.


About Starbreeze

At Starbreeze, we believe games are more than just entertainment—they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.

Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


What more do we offer?

  • Competitive salaries with annual reviews, generous occupational pension, and referral bonuses.
  • Comprehensive benefits, including private medical insurance, annual wellness benefit, and 30 days of paid vacation.
  • Unique perks such as free monthly office massages, weekly D&D club and other fun activities!


Sound good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.


Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

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About The Company

Starbreeze is an independent developer, publisher and distributor of PC and console targeting the global market, with studios in Stockholm, London, Barcelona and Paris. Housing the smash hit IP PAYDAY, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers. Starbreeze shares are listed on Nasdaq Stockholm.

Stockholm, Stockholm County, Sweden (On-Site)

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