Lighting Artist

2 Months ago • All levels • Rendering

Job Summary

Job Description

Lighting Artist responsible for in-game and cutscene lighting. Requires experience in physics-based rendering, scene mood determination (including post-process effects), and directing lighting effects. Game completion experience as a lighting artist is preferred, but new graduates or those without industry experience are encouraged to apply, emphasizing their relevant skills. Responsibilities include creating and implementing lighting for various game scenes, ensuring visual quality and performance optimization. Proficiency in relevant software is essential. The role is full-time, located in Minato-ku, Tokyo, Japan (near Shinagawa Station), and offers a discretionary labor system with standard work hours starting at 10:00 AM.
Must have:
  • Experience in physics-based rendering
  • Scene mood determination & post-process experience
  • Directing lighting effects
  • Game completion experience (preferred)
Good to have:
  • Extensive knowledge of lighting technology and rendering in CG
  • Practical experience in game production using Maya
  • Knowledge and experience of performance optimization in-game engine rendering
  • Knowledge and experience of lighting production and camera use in live-action works
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (once a year)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time employees)
  • Incentives (full-time employees)

Job Details

When you click on the "APPLY NOW" button, your default email client will pop up.
※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

Work duties

  • In-game and cutscene lighting

Eligibility

  • Those who have experience coding in a physics-based rendering environment
  • Have experience in determining the mood of a scene, including in post-process, and directing the lighting effects
  • Game completion experience for at least one title as a lighting artist

For new graduates, there is no need to meet all of the eligibility requirements. 
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 

Desirable experiences, etc. (not required)

  • Extensive knowledge of lighting technology and rendering in CG
  • Practical experience in game production using Maya
  • Knowledge and experience of performance optimization in-game engine rendering
  • Knowledge and experience of lighting production and camera use in live-action works

Documents to be submitted

  • Resume (with photo)
  • Work history
    • Please specify the tools you are good at using and the number of years you have used them in practice. 
    • Please specify all of the game titles you have been involved in, in the past and the details of your duties. 
    • Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly. 
    • List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly. 
    • Briefly specify the game titles you had the most fun playing recently and why. 

Projects

  • Please submit them in a way that is easy to appeal to your abilities. However, you may only submit digital data that can be viewed on Windows. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

Similar Jobs

Vertigo Games - Senior Rigging Artist

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
4 Weeks ago
Build A Rocket Boy - Lead VFX Artist

Build A Rocket Boy

(Remote)
1 Month ago
Lighthouse Games - Senior Tools Engineer

Lighthouse Games

England, United Kingdom (Hybrid)
1 Month ago
Avalanche Studios Group - Senior Animator

Avalanche Studios Group

Stockholm, Stockholm County, Sweden (Hybrid)
3 Months ago
Maxis Studios - Animator - The SIMS

Maxis Studios

Madrid, Community Of Madrid, Spain (On-Site)
4 Months ago
N-iX - Senior Unreal Engine/C++ Engineer

N-iX

United Kingdom (Remote)
2 Weeks ago
Activision - Senior Expert Graphics Programmer

Activision

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Week ago
Epic Games - Senior Engine Programmer

Epic Games

United Kingdom (On-Site)
4 Weeks ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
2 Weeks ago
Digital Extremes - Senior Graphics Programmer

Digital Extremes

London, Ontario, Canada (Remote)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Associate Art Director

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago
Activision - Expert Character Artist

Activision

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Months ago
DNEG - Animation TD (FEAT)

DNEG

Bengaluru, Karnataka, India (On-Site)
4 Months ago
Ubisoft - Animation Director [Tom Clancy's The Division 3]

Ubisoft

Malmö, Skåne County, Sweden (Hybrid)
5 Months ago
Rockstar Games - Senior Technical Artist: Rigging

Rockstar Games

London, England, United Kingdom (On-Site)
5 Months ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

Los Angeles, California, United States (Remote)
4 Months ago
Haptic - Lead Animator

Haptic

Dallas, Texas, United States (Remote)
1 Month ago
Blockville Digital Assets - AI Technology Specialist for Game Development

Blockville Digital Assets

İstanbul, Türkiye (On-Site)
7 Months ago
DNEG - Environment Generalist - 3D

DNEG

Mumbai, Maharashtra, India (On-Site)
4 Months ago
Rovio Entertainment Corporation - Senior Technical Artist

Rovio Entertainment Corporation

Toronto, Ontario, Canada (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Tokyo, Japan

Netflix - Manager, Communications - Japan

Netflix

Tokyo, Japan (On-Site)
2 Weeks ago
Kojima Productions - Writer

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Limit Break - Senior Engineer (Unity) (Japan)

Limit Break

Tokyo, Japan (On-Site)
7 Months ago
HoYoverse - Script Proofreader

HoYoverse

Japan (On-Site)
1 Month ago
Kojima Productions - Concept Artist

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago
Niantic - Software Engineer, Game Development

Niantic

Tokyo, Japan (Hybrid)
3 Months ago
Canva - Freelance SEO Copywriter - Japan

Canva

Tokyo, Japan (Remote)
2 Weeks ago
Nielsen Holdings - Senior Research Analyst, Client Consulting

Nielsen Holdings

Tokyo, Japan (Hybrid)
4 Months ago
Sony Interactive Entertainment - Platform Support Engineer (PlayStation Network)

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
1 Month ago
Kojima Productions - Game Designer

Kojima Productions

Tokyo, Japan (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Rendering Jobs

Glowmade - Senior Rendering Engineer

Glowmade

Guildford, England, United Kingdom (Hybrid)
6 Months ago
Matic Robots - iOS Engineer, Graphics and Rendering

Matic Robots

Canada (On-Site)
4 Months ago
Maverick Games - Senior Rendering Engineer

Maverick Games

Warwick, England, United Kingdom (On-Site)
1 Month ago
Jagex - Senior Engine Engineer

Jagex

Cambridge, England, United Kingdom (On-Site)
2 Months ago
Paper Games - Lighting Artist - Infinite Warmth (2025 Campus Recruitment)

Paper Games

Shanghai, Shanghai, China (On-Site)
2 Weeks ago
CD PROJEKT RED - Senior (Expert) Rendering Engineer

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
3 Months ago
Epic Games - Senior Engine Programmer, Framework Architecture

Epic Games

Cary, North Carolina, United States (On-Site)
2 Weeks ago
Epic Games - Senior ML Developer

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
ByteDance - Senior Software Engineer, Cross Platform Application

ByteDance

Seattle, Washington, United States (On-Site)
3 Months ago
Techland - Rendering Programmer

Techland

Warsaw, Masovian Voivodeship, Poland (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

View All Jobs

Get notified when new jobs are added by Kojima Productions

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug