Junior Lighting Artist

3 Weeks ago • All levels

Job Summary

Job Description

As a Junior Lighting Artist, you will contribute to the creation of stunning environments that will be experienced and appreciated by our players. Your role involves utilizing light, day and night cycles, and changing weather conditions to establish memorable atmospheres within various locations, thus influencing the mood and supporting gameplay. Key responsibilities include creating lighting setups for different locations, focusing on key scenes to enhance storytelling and gameplay across the full day and night cycle. You will collaborate with the Art Director and Lead Level Artist, manage lighting in large outdoor environments, and ensure visual consistency throughout the game. This includes optimizing lighting for technical accuracy, participating in the development of lighting-related technologies, and contributing to the conceptualization and planning of locations and levels, using a proprietary C-Engine editor.
Must have:
  • Create lighting for locations and build atmosphere with light in key scenes.
  • Collaborate with the Art Director and Lead Level Artist.
  • Manage lighting in large outdoor open scenes, considering time and weather.
  • Ensure visual consistency of lighting throughout the game.
  • Optimize lighting for technical accuracy.
  • Participate in the development of lighting-related technology.
  • Contribute to the design and planning of locations/levels.
  • Work with a proprietary C-Engine editor.

Job Details

As a Junior Lighting Artist, you will help to create amazing environments, which will be discovered and admired by our players. Using light, the day and night cycle and changing weather conditions, you will create the unforgettable atmosphere of locations, creating their mood and supporting gameplay. Your daily tasks:
  • Creating lighting for locations and building the atmosphere with light in key scenes for the narration and playing in the full day and night cycle.
  • Working with the Art Director and the Lead Level Artist.
  • Lighting large outdoor open scenes, taking into account changes in the time of day and weather.
  • Taking care of the visual coherence of lighting throughout the whole game.
  • Ensuring lighting is optimal and technically correct.
  • Co–operation in the development of technology related to lighting in an open world game.
  • Taking part in creating ideas and plans for locations/levels.
  • Working with a proprietary C-Engine editor.
     

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

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