Senior Lighting Artist - Dead By Daylight

12 Minutes ago • 5 Years +
VFX

Job Description

As a Senior Lighting Artist for Dead By Daylight, you will be a key player in crafting immersive visual atmospheres, working closely with the Art Direction to define the tone, color palette, and mood of each scene. This role prioritizes artistic vision while collaborating with the Tech Art team for performance optimization. You will manage cinematics, scripted events, fog, and post-process effects to enhance the overall player experience, turning creative ideas into impactful visual storytelling.
Must Have:
  • Collaborate with technical and art teams to develop the visual style and ensure lighting quality.
  • Review game documentation to understand the intended player experience.
  • Define workflows and create visual benchmarks.
  • Use visual references to align with the project’s artistic direction and suggest improvements for atmosphere and lighting.
  • Design lighting systems that support both the visual style and gameplay.
  • Maintain consistent visual quality while adhering to artistic and technical constraints.
  • Provide feedback on lighting pipelines and tools, and regularly track and report progress.
  • 5 years of professional experience designing lighting for games.
  • Solid technical knowledge of creating runtime lighting in game engines.
  • Strong understanding of art fundamentals and design principles, including composition and color theory.
  • Strong grasp of PBR (Physically Based Rendering) and PBL (Physically Based Lighting) fundamentals.
  • Excellent knowledge of both offline and real-time rendering techniques.
  • Familiarity with advanced lighting technologies such as Global Illumination and Lumen.

Add these skills to join the top 1% applicants for this job

rendering
artistic-vision
visual-storytelling
color-theory
game-texts
storytelling
lumen
lighting-shading
composition

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As part of the lighting team on Dead By Daylight, you’ll play a key role in shaping immersive visual atmospheres, working closely with the Art Direction to define the tone, color palette, and mood of each scene. This position emphasizes artistic vision over technical execution, while also requiring thoughtful collaboration with the Tech Art team to ensure performance optimization. You’ll be involved in managing cinematics, scripted events, fog, and post-process effects to enhance the overall experience. If you’re passionate about turning creative ideas into impactful visual storytelling, this role is made for you.

In this role you will:

  • Collaborate with technical and art teams to develop the visual style and ensure lighting quality.
  • Review game documentation to understand the intended player experience.
  • Define workflows and create visual benchmarks.
  • Use visual references to align with the project’s artistic direction and suggest improvements for atmosphere and lighting.
  • Design lighting systems that support both the visual style and gameplay.
  • Maintain consistent visual quality while adhering to artistic and technical constraints.
  • Provide feedback on lighting pipelines and tools, and regularly track and report progress.

What we are looking for

  • 5 years of professional experience designing lighting for games.
  • Solid technical knowledge of creating runtime lighting in game engines.
  • Strong understanding of art fundamentals and design principles, including composition and color theory.
  • Strong grasp of PBR (Physically Based Rendering) and PBL (Physically Based Lighting) fundamentals.
  • Excellent knowledge of both offline and real-time rendering techniques.
  • Familiarity with advanced lighting technologies such as Global Illumination and Lumen.

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