Level Designer (Outsource)

4 Minutes ago • 2-3 Years
Level Design

Job Description

Joyteractive is seeking a skilled Level Designer to join their R&D team on an outsourcing, project-based role. The focus is on building engaging levels for a word puzzle prototype in Unity, collaborating closely with an in-house designer. The role involves designing fun levels, managing difficulty curves, and iterating based on feedback for mobile platforms (iOS, Android).
Good To Have:
  • A passion for puzzle games and hands-on experience with the genre (on PC, consoles, mobile, or physical puzzles).
  • Basic programming skills.
  • Experience with level analytics and conducting A/B tests to optimize game performance.
  • Interest in various AI tools.
  • Experience with google sheets.
Must Have:
  • Create Fun Levels: Design and build levels for a word puzzle prototype in Unity, ensuring engaging and consistent gameplay.
  • Difficulty Curve Management: Balance levels according to a defined difficulty progression, following the provided brief and references.
  • Collaboration & Feedback: Work closely with our in-house designer, sharing progress frequently and iterating based on feedback.
  • 2-3 years of experience as a Level Designer, specifically in casual or hyper-casual genres.
  • Basic understanding of game design principles.
  • Basic knowledge of Unity.
  • English B2.

Add these skills to join the top 1% applicants for this job

unity
game-texts
level-design
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🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 60+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

🔝 Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.

We’re looking for a skilled Level Designer to support our R&D team on an outsourcing basis.

This is a project-based role focused on building levels for a word puzzle prototype. You’ll be working in Unity, following a clear brief and reference examples. Collaboration will be close with our in-house designer, with frequent feedback loops to ensure quality.

What are you working on?

  • Genres: Puzzle
  • Platforms: iOS, Android

For which tasks (responsibilities)?

  • Create Fun Levels: Design and build levels for a word puzzle prototype in Unity, ensuring engaging and consistent gameplay.
  • Difficulty Curve Management: Balance levels according to a defined difficulty progression, following the provided brief and references.
  • Collaboration & Feedback: Work closely with our in-house designer, sharing progress frequently and iterating based on feedback.

What kind of professional are we looking for?

  • 2-3 years of experience as a Level Designer, specifically in casual or hyper-casual genres
  • Basic understanding of game design principles
  • Basic knowledge of Unity
  • English B2

Will be a plus:

  • A passion for puzzle games and hands-on experience with the genre (on PC, consoles, mobile, or physical puzzles)
  • Basic programming skills
  • Experience with level analytics and conducting A/B tests to optimize game performance
  • Interest in various AI tools
  • Experience with google sheets

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