Middle Animator

13 Minutes ago • 2 Years +
Animation

Job Description

Nekki is a game development studio known for titles like Shadow Fight 4: Arena. They are seeking a Middle Animator to join their animation team for Shadow Fight 4. This role involves creating character animations, working with motion capture suits, utilizing their internal animation tool "Cascadeur," and handling both in-game and fully CG content. The ideal candidate will have a strong understanding of animation principles and technical skills.
Good To Have:
  • Rigging and skinning experience
  • Experience with Python/MEL
  • Art-related higher education
Must Have:
  • Create character animation
  • Work with motion capture suits
  • Build familiarity with internal animation tool “Cascadeur”
  • Work with in-game animations and fully CG content
  • Great understanding of animation principles
  • Strong technical background for configuration tasks
  • Proficiency with Maya
  • Familiarity with animation rigs and animation tools
  • Basic skills working with Unity or Unreal Engine

Add these skills to join the top 1% applicants for this job

motion-capture
communication
rigging
character-design
unity
unreal
game-texts
mel
python
maya

Jobs requirements

Nekki is a game development studio, the creator of Shadow Fight 4: Arena, Shadow Fight 3, Shadow Fight 2, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.

Shadow Fight 4: Arena is the first mobile fighting game featuring real-time synchronous PvP alongside PvE, including a social system where players can make friends and duel with them.

We are looking for a Middle Animator to join our solid animation team. Shadow Fight 4 is a great project to realize your potential and hone you skills working with our unique and dynamic combat system and internal animation tool “Cascadeur”.

Responsibilities:

  • Create character animation.
  • Work with motion capture suits.
  • Build familiarity with our internal animation tool “Cascadeur” to employ for daily use.
  • Work with in-game animations and fully CG content.

What we are looking for:

  • Great understanding of animation principles.
  • 2+ years of experience in animation within gamedev or cinema industry.
  • Strong technical background for configuration tasks.
  • Proficiency with Maya.
  • Familiarity with animation rigs and animation tools.
  • Receptiveness to constructive criticism and understanding of the iterative process.
  • Good communication skills. Ability to ask questions, comprehend and analyze feedback as well as give feedback of your own.
  • In-depth interest in video games and animated movies.
  • Basic skills working with Unity or Unreal Engine.

Will be a plus:

  • Rigging and skinning experience.
  • Experience with Python/MEL.
  • Art-related higher education.

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