3D Animator

22 Hours ago • 2 Years +

Job Summary

Job Description

The job involves creating character animations for the SPINE project, a third-person beat'em'up game developed using Unreal Engine 5. Responsibilities include working with mock-ups, exploring internal Cascadeur development, and contributing to gaming projects, cutscenes, and CG videos. The project is a new challenge for the company as it's their first game for both PC and consoles. The role requires animation skills and collaboration within a team.
Must have:
  • Excellent understanding of animation principles.
  • 2+ years of experience in animation creation.
  • Knowledge of Maya.
  • Understanding of animation rigs and tools.
  • Good communication skills.
  • Interest in computer games and animated films.
Good to have:
  • Rigging and skinning skills.
  • Experience with Python/MEL.
  • Artistic education.
Perks:
  • Great team and friendly work environment.
  • Support for professional development.
  • Remote work from all over the world.
  • Flexible working hours.
  • Competitive salary.

Job Details

Currently, we are looking for 3D Animators for one of the studio’s leading projects – SPINE.

 

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Character Animation.
  • Working with mock-ups.
  • Gradual exploration of internal Cascadeur development.
  • Working on gaming projects, cutscenes, and full CG videos.

What we are looking for:

  • Excellent understanding of animation principles.
  • 2+ years of experience in animation creation for games or film.
  • Knowledge of Maya.
  • Understanding of animation rigs and animation tools.
  • Receptiveness to constructive criticism and understanding of the iterative process.
  • Good communication skills.
  • Great interest in computer games and animated films.
  • Basic skills in working with Unity or Unreal.
  • Fluent communication in either Russian is required.
    • Will be a plus:
    • Rigging, Skinning.
    • Python/MEL.
    • Artistic education.
  • Fluent communication in Russian is required.

We offer:

  • A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
  • Support of professional development, participation in specialized conferences and educational events.
  • Remote work from all over the world.
  • Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
  • Competitive salary (depending on professional qualifications).

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About The Company

In pursuit of our mission to create emotions worth sharing, we have developed a set of core values that guide our creative journey and help to make our games truly outstanding. We craft exceptional and original games, always striving to stand out and avoid cloning. We develop games that create «wow» emotions for our players, thanks to unique features and details. We create games we want to play ourselves. Fun, spectacular, and addictive, designed for long-term engagement.
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