Technical Animator (UE5)

16 Hours ago • 1 Years +

Job Summary

Job Description

Nekki is seeking a Technical Animator for SPINE, an Unreal Engine 5 third-person beat'em'up focused on cinematic gun-fu shootouts for PC and consoles. This role involves developing and configuring animation systems, integrating animations, and setting up locomotion within UE5. The ideal candidate will have expertise in Control Rig, AnimGraph nodes, Metahuman animation pipelines, and Maya, contributing to a deep storyline and breathtaking battles.
Must have:
  • Knowledge of animation tools within Unreal Engine (Control Rig, Anim Blueprint, Motion Matching)
  • In-depth understanding of Control Rig and AnimGraph nodes (CCDIK, FABRIK, Two Bone IK, Orientation Warping, Stride Warping, Foot Placement)
  • Experience with Metahuman animation pipelines
  • Skills in setting up Locomotion in animation blueprints
  • Proficiency in working with Maya
  • Integration and tuning of animations into an Unreal game project
  • Development and configuration of animation systems in Unreal Engine 5
  • Knowledge of the animation pipeline
  • Proficiency in Python
  • Experience working with Unreal Engine and Maya
  • Ability to write technical documentation
  • Fluent communication in Russian
Good to have:
  • At least 1 year of animation experience in any 3D package (preferably with a released project)
  • Experience with Cascadeur

Job Details

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Knowledge of animation tools within Unreal Engine (Control Rig, Anim Blueprint, Motion Matching).
  • In-depth understanding of the principles and setup of Control Rig and AnimGraph nodes (CCDIK, FABRIK, Two Bone IK, Orientation Warping, Stride Warping, Foot Placement, etc.).
  • Experience with Metahuman animation pipelines.
  • Skills in setting up Locomotion in animation blueprints.
  • Proficiency in working with Maya. Experience with Cascadeur is a bonus.
  • Integration/tuning of animations into an Unreal game project.
  • Development and configuration of animation systems in Unreal Engine 5.

What we are looking for:

  • Knowledge of the animation pipeline
  • Proficiency in Python
  • Experience working with Unreal Engine and Maya
  • Ability to write technical documentation
  • Fluent communication in Russian.

Would be a plus:

  • At least 1 year of animation experience in any 3D package (preferably with a released project).

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About The Company

Since 2002, our games have been downloaded over a billion times. Let’s go for the next billion together! Besides games, we have developed our own AI-assisted keyframe animation software. Cascadeur is a standalone software for 3D keyframe animation of humanoid or other characters. Never before making animation from scratch or editing one has been so easy and fun. Thanks to its AI-assisted tools, you can make key poses really fast, instantly see physical result and adjust secondary motion. All while retaining full control at any point.
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