Senior 3D Creature Artist

8 Months ago • 5-8 Years • ~ $85,000 PA
3D Art
Concept Art

Job Description

Studio Drydock seeks a Senior 3D Creature Artist for their new game, Wylde Society. Responsibilities include transforming concept art into stylized 3D creatures optimized for various platforms (next-gen consoles to mobile). Collaboration with art leadership, animation, and engineering teams is crucial to ensure efficient in-engine use and rigging for expressive animations. The ideal candidate possesses a deep understanding of ZBrush, Maya, and Substance Painter, excels in creating unique fantasy creatures with believable anatomy, and demonstrates a passion for stylized, cozy game art. Mentoring junior artists is also a key aspect of the role. This is a full-time, 18-month contract position offering remote work flexibility, with a requirement for some timezone overlap with Australia and the US.
Must Have:
  • 5+ years experience
  • ZBrush, Maya, Substance Painter expertise
  • Stylized creature modeling
  • Optimization for multiple platforms
  • Mentoring skills
Perks:
  • Remote work
  • Flexible hours

Add these skills to join the top 1% applicants for this job

maya
creature
zbrush
substance-painter
slack
foundation
concept-art
anatomy

⚡ Applications close 27th January at 9am AEDT⚡

🌸 Role Introduction 🌸

We are working on Wylde Society, a shiny, new, ambitious game in the Wylde Flowers universe and we would love to find an experienced senior 3D creature artist with proven skills and experience in creating highly-polished, stylized creature models.

If building games like our first title, Wylde Flowers excites you and you can bring your experience and love of creature modelling and mentoring, then this is the role for you!

🌸 What you'll be doing 🌸

  • Turning concept art into beautiful, stylized 3D creatures and animals that are equally gorgeous on next-gen consoles and low-end devices like Nintendo Switch or mobile.

  • Working closely with art leadership, the animation team and the engineering team to ensure creatures are utilizing technology well in-engine and easily able to be rigged for clean, expressive animations.

  • Able to optimize your creatures using a deep understanding of ZBrush, Maya and Substance Painter.

  • Able to think outside the real and create fantasy creatures that are unique, have loads of personality and believable anatomy.

🌸 Our dream Creature Artist 🌸

  • Able to use modern techniques and an understanding of low-end performance constraints to think up clever solutions to create appealing creature details.

  • Passionate about stylized & cozy game art like Palia and Genshin Impact but excited by the challenges of pushing what is possible in those styles.

  • Is a ‘cozy’ creature artist, who loves creating lovable, adorable creatures more than terrifying monsters.

  • An experienced game artist: with a deep understanding of using ZBrush, Maya, Substance Painter and shaders to make great runtime art.

  • Cares deeply about mentoring and training other artists to support and uplift them while helping them create beautiful art.

  • Independent: they're comfortable working through problems on their own but will reach out for help when they need it.

🌸 This is a full time, fixed-contract and permanently-remote-working position 🌸

  • This position is 38 hours a week

    • Work around your family and personal commitments.

    • Work any hours of the day and week that make sense for you.

    • We generally communicate over Slack or email, with occasional voice/video chat when convenient.

  • You will need to have some reasonable time zone overlap with both Melbourne and the US at the same time. We have a strict policy to not hire in Europe or any time zone where only night work would be possible to achieve that.

  • We'll be trusting you to be self-motivated and able to manage your own time and workload; we won't be micromanaging your task list.

🌸 Salary 🌸

  • This is an 18 month contract position with 3 months probation.

  • $120,000 AUD ($85,000 USD) annual base salary plus benefits.

🌸 About Studio Drydock 🌸

Studio Drydock is making games for diverse audiences, and it's super-important to us that our team is just as unique and varied. We're an international team with team members in Australia, US, Canada, New Zealand and Costa Rica. We make cozy games everyone can enjoy and our first title was the highly-acclaimed Wylde Flowers on PC, Switch and Apple Arcade.

We believe in making games that reflect the world we want to live in. We make cozy games about real-feeling people living their interesting lives. You'll never find guns or explosions in our games, but you might shed a tear for a loved one or become romantically involved with a werewolf.

​Studio Drydock is built on a foundation of support and independence in equal measure. We value our team members' unique experiences and trust them to do their jobs the way they know how, knowing people will reach out when they need it.

🌸 How to apply: 🌸

Please introduce yourself, answer the questions below, add a link to your portfolio and upload a resume😊

Remote restrictions

  • Workday must overlap by at least 3 hours with Auckland, New Zealand

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