Senior Asset Artist

1 Year ago • 5 Years +

Job Summary

Job Description

Senior Asset Artist with 5+ years AAA game dev exp, Unreal Engine mastery, strong portfolio, modeling, sculpting, texturing skills.
Must have:
  • AAA Game Dev
  • Unreal Engine
  • 3D Modeling
  • Texturing Skills
Good to have:
  • Marvelous Designer
  • Fusion360
  • Substance Designer
  • Unreal 5
Perks:
  • Private Healthcare
  • Flexible Hours

Job Details

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

Job Description

Maintain artistic direction and quality

  • Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction.

Production/deadline

  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Model inorganic and sculpt organic asset kits.
  • Bug Fixing and describing R&D case studies in the knowledge base.

Feedback

  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvement to visual quality.

Collaboration/communication 

  • Knowledge sharing.
  • Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires onboarding process.

Other artistic specificity

  • Model and texture high poly and low poly assets. 

Qualifications

  • 5+ years in AAA console/PC game development including 3+ year in Unreal Engine 
  • Strong portfolio showcasing range of 3D assets (hard surface, organic, vegetation, architectural and environment design).
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
  • Strong modeling, sculpting and texturing skills.
  • Artistically interpret concepts or creatively push beyond an initial ideation .
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Advanced knowledge of current asset art workflows and practices.
  • Strong understanding of hard-surface modeling, UV and texturing foundations.
  • Skilled at balancing art quality and performance in the game engine.
  • Adaptive. 
  • Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Good verbal and written communication skills in English.
  • Good mentoring skills.
  • Self-motivation. 

Nice to have: 

 

  • Traditional art skills along with core graphic design competencies (composition and layout, typography, color and light).
  • Marvelous Designer, Fusion360/Moi3d/Plasticity, Rizomuv, Substance Designer.
  • Experience working with Unreal 5.

Additional Information

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

 

Poland

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

 

Similar Jobs

AGBO - Expression of Interest - Asset Artist

AGBO

(On-Site)
12 Months ago
FitXR - 2D Asset Artist

FitXR

(Remote)
12 Months ago
FitXR - 2D Asset Artist

FitXR

(Remote)
12 Months ago
The Mill - Lead Asset Artist

The Mill

(Remote)
1 Year ago
Riot Games - 3D Asset Artist - VALORANT, Premium Content

Riot Games

(On-Site)
1 Year ago
Fool's Theory - Asset Artist (Regular/Senior)

Fool's Theory

(Remote)
1 Year ago
LAIKA Studios - CG Asset Artist

LAIKA Studios

(Hybrid)
1 Year ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Jobs in Poland

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

People Can Fly is one of the most experienced Polish video game developers. Our studio has made its mark with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, Outriders.Join our PCFcrew and let's develop new, exciting projects together.

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Montreal, Quebec, Canada (Remote)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Remote)

Montréal, Québec, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by People Can Fly

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug