Senior Environment Artist (3D Modeling)

7 Minutes ago • 3 Years + • Environment Art

Job Summary

Job Description

MY.GAMES is seeking a Senior Environment Artist to create high-quality 3D models for game environments, architecture, props, and interior/exterior elements. The role involves full high-poly modeling and sculpting using Maya, Blender, and ZBrush, along with developing materials and textures in Substance Painter/Designer and Photoshop. The artist will focus on realism and collaborate with the art lead to maintain artistic style, leveraging modern tools including AI-assisted workflows.
Must have:
  • 3+ years of experience as a 3D artist in the game industry
  • Strong portfolio with experience modeling architecture, environments, props, and interiors
  • Excellent understanding of form, proportion, composition, and detailing
  • Proficient in Maya or Blender and ZBrush
  • Skilled in texturing with Substance Painter / Designer and Photoshop
  • Experience optimizing assets for game engines (low-poly pipeline, UV unwrapping, baking, LODs)
Good to have:
  • Experience incorporating neural networks or AI-assisted tools into production workflows
Perks:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community
  • Access to a strong team of specialists and unique expertise
  • Possibility to experiment and work on interesting tasks with ambitious goals
  • Opportunity to create great games and win the hearts of players
  • Push the boundaries of the game industry

Job Details

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

##### What you’ll do:

  • Create high-quality 3D models for environments, architecture, props, and interior/exterior elements
  • Handle the full high-poly modeling and sculpting workflow using Maya, Blender, and ZBrush
  • Develop and fine-tune materials and textures in Substance Painter / Designer and Photoshop
  • Focus on surface detail and realism, delivering polished, visually compelling assets
  • Collaborate closely with the art lead and development team to maintain a consistent artistic style across the project
  • Leverage modern tools, including neural networks and AI-assisted workflows, to streamline asset creation

##### What you need to succeed:

  • 3+ years of experience as a 3D artist in the game industry
  • Strong portfolio and proven experience modeling architecture, environments, props, and interiors
  • Excellent understanding of form, proportion, composition, and detailing
  • Proficient in Maya or Blender (or another 3D modeling package) and ZBrush
  • Skilled in texturing with Substance Painter / Designer and Photoshop
  • Experience optimizing assets for game engines (low-poly pipeline, UV unwrapping, baking, LODs)
  • Portfolio with relevant work examples is required

##### Nice to have:

  • Experience incorporating neural networks or AI-assisted tools into production workflows

##### What we offer:

  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

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