Lead 2D Artist

7 Minutes ago • 3 Years + • 2D Art

Job Summary

Job Description

The Lead 2D Artist will act as the ambassador of the project’s visual style, ensuring consistency and quality across all art, from character concepts to full-scale illustrations. This role involves providing support and feedback to 2D, 3D, and VFX artists, maintaining the project's unique style, and fostering cross-departmental collaboration. Candidates need 3+ years of experience in a lead or senior 2D role within the game industry, strong stylized art skills, and a solid understanding of 3D basics, animation, and VFX fundamentals, along with knowledge of art content production pipelines for 3D games.
Must have:
  • 3+ years of experience in a similar lead or senior 2D role in the game industry
  • Strong skills in stylized art and the ability to adapt to an established project style
  • Solid understanding of 3D basics, animation principles, and VFX fundamentals
  • Knowledge of art content production pipelines for 3D-based games
  • Ability to tackle complex and unconventional creative challenges independently
  • Proven experience giving constructive feedback and ensuring top-quality results
  • Strong time management and organizational skills
Good to have:
  • Formal art education
  • Experience working with Unity
  • Basic knowledge of 3D software (Maya, 3ds Max, SketchUp, ZBrush, etc.)
  • Experience collaborating with outsourcing teams
  • Familiarity with AI-assisted tools / neural networks in art production
  • A genuine passion for great games
Perks:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

Job Details

is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE and Serbia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

##### What you’ll do:

  • Act as the ambassador of the project’s visual style, ensuring consistency and quality across all art
  • Create the full range of stylized game art: from character concepts to polished, full-scale illustrations
  • Provide support and feedback to 2D, 3D, and VFX artists to align the visual vision
  • Deliver constructive art feedback to maintain and refine the project’s unique style
  • Communicate effectively within the 2D team and across departments to drive collaboration

##### What you need to succeed:

  • 3+ years of experience in a similar lead or senior 2D role in the game industry
  • Strong skills in stylized art and the ability to adapt to an established project style
  • Solid understanding of 3D basics, animation principles, and VFX fundamentals
  • Knowledge of art content production pipelines for 3D-based games
  • Ability to tackle complex and unconventional creative challenges independently
  • Proven experience giving constructive feedback and ensuring top-quality results
  • Strong time management and organizational skills

##### Nice to Have

  • Formal art education
  • Experience working with Unity
  • Basic knowledge of 3D software (Maya, 3ds Max, SketchUp, ZBrush, etc.)
  • Experience collaborating with outsourcing teams
  • Familiarity with AI-assisted tools / neural networks in art production
  • A genuine passion for great games

##### What we offer:

  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

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