Senior Sound Designer - F/M/NB

9 Minutes ago • 5 Years + • $40,000 PA - $50,000 PA
Sound Design

Job Description

As a Senior Sound Designer, you will work within our small audio team on designing and integrating sound effects for Age of Bharat, combining the needs of a crisp modern combat-heavy game with the game’s rich, fascinating and mysterious Indian fantasy setting. From designing sound assets, transforming them into WWise events in creative and smart ways to integrating these into Unreal systems, animations and cutscenes – you will have a range of varied and creative tasks to tackle.
Good To Have:
  • Experience with combat and/or fantasy games
  • AAA experience
  • Sound design for other media (movies, animation…)
  • Audio engineering/mixing skills (e.g. bands in studio/live)
  • Work with your voice or in the voice recording environment (e.g. assistant, engineer…)
  • Hybrid Instrument creation
  • Other skills in the audio space, e.g musical instrument(s)
Must Have:
  • Create convincing and fitting sound effect building blocks to feed into Wwise
  • Transform them into creative WWise objects and events, exploring Wwise methods to spice up our audio game
  • Work with our feature teams to find the best ways to integrate them into the game’s various systems, animations and cutscenes
  • Several years of sound design experience on a number of games (including full shipped titles)
  • Capability to produce modern and convincing sound assets
  • Understanding of adaptive sound design approaches
  • Advanced level of competence with WWise (or comparable middleware like FMOD)
  • At least intermediate familiarity with the Unreal Engine
  • English communication skills
Perks:
  • We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.

Add these skills to join the top 1% applicants for this job

communication
unreal
talent-acquisition
game-texts
wwise

The position

Job description

Why do we need a Senior Sound Designer?

As a Senior Sound Designer, you will work within our small audio team on designing and integrating sound effects for Age of Bharat, combining the needs of a crisp modern combat-heavy game with the game’s rich, fascinating and mysterious Indian fantasy setting. From designing sound assets, transforming them into WWise events in creative and smart ways to integrating these into Unreal systems, animations and cutscenes – you will have a range of varied and creative tasks to tackle.

Core Mandate (3 main missions)

  • Create convincing and fitting sound effect building blocks to feed into Wwise
  • Transform them into creative WWise objects and events, exploring Wwise methods to spice up our audio game
  • Work with our feature teams to find the best ways to integrate them into the game’s various systems, animations and cutscenes

Success Criteria (What are we expecting from you in the next months)

  • Work together with our Audio Director to create & maintain an impactful and dynamic sound landscape for the game as it grows and evolves
  • Work closely with a range of Feature Teams to add the right sounds to support and boost our character, enemies and combat
  • Fill the world with sounds and atmosphere to transport the player to our mysterious, Indian fantasy world
  • Work with the Narrative & Design Team to address the various audio needs of the game’s voiceover, including editing, integrating, mixing and designing effects.
  • Be attentive and vigilant to spot new moments to work on, necessary fixes and improvements, plus opportunities to improve our soundtrack with your own ideas

Key information

  • Accepting permanent staff and freelance candidates
  • Availability: ASAP (if available later, do not hesitate to apply!)
  • Location: Full remote possible (Europe only)
  • Compensation and Benefits:

We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.

Preferred experience

Mandatory to start the hiring process

  • Several years of sound design experience on a number of games (including full shipped titles)
  • Capability to produce modern and convincing sound assets
  • Understanding of adaptive sound design approaches
  • Advanced level of competence with WWise (or comparable middleware like FMOD)
  • At least intermediate familiarity with the Unreal Engine
  • English communication skills

Nice to have (not mandatory but it will be a plus!)

  • Experience with combat and/or fantasy games
  • AAA experience
  • Sound design for other media (movies, animation…)
  • Audio engineering/mixing skills (e.g. bands in studio/live)
  • Work with your voice or in the voice recording environment (e.g. assistant, engineer…)
  • Hybrid Instrument creation
  • Other skills in the audio space, e.g musical instrument(s)

Recruitment process

1. First conversation (20 min) by video call with Arthur (Recruiter): To learn more about your experience, your expectations and Novaquark

2. Hiring Manager interview (1 hour) with Daniel Noah (Audio Director) : To meet your futur manager and to assess your skills

3. Technical interview (1 hour) via video call with Richard (Producer) and Colin (Lead Tech): To assess your skills and to give an overall vision of our project

Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!

Please note: We will need a meaningul demo video that clearly shows your sound design skills for various situations (at least half a dozen) in game(s) you worked on, either

  • footage of moments in a final game/game in development that highlight your sound design/implementation work
  • Or of dynamic solutions with visible middleware/editor content (e.g. split-screen game & editor/middleware)

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