Senior Technical Artist

7 Minutes ago • 5 Years +
Technical Art

Job Description

A Senior Technical Artist at People Can Fly will serve as a hybrid artist and technical animator, requiring expertise in rigging and Python scripting. This role involves developing robust Maya/Mobu tools, supporting cross-discipline pipelines, and guiding discussions on rigging, shaders, and workflows. The ideal candidate thrives in a tool-driven environment, balancing quality with scalability, and maintaining artistic direction across materials and assets. They will also research new techniques, collaborate with various teams, and mentor other artists.
Good To Have:
  • Experience with Houdini, MotionBuilder, or other procedural tools.
  • Familiarity with C++ and Maya/OpenMaya plugin development.
  • Knowledge of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting.
Must Have:
  • Hybrid role between artist and tech animator, requiring rigging knowledge and Python scripting.
  • Must write robust Maya/Mobu tools/scripts and directly support cross-discipline pipelines.
  • Expected to interface frequently with stakeholders, guiding conversations around rigging, shaders, and workflows.
  • Proactive in surfacing risks and raising solutions early.
  • Needs to thrive in a tool-driven environment where automation, reusability, and scale are essential.
  • Strong communication required: must validate pipelines directly in game builds without hand-holding.
  • Should be comfortable balancing quality with scalability across archetypes and legacy asset conversion.
  • Maintain artistic direction and quality across materials, shaders, and assets.
  • Create final materials for characters, environments, and effects; support existing material systems.
  • Develop efficient workflows and pipelines to support art and design teams.
  • Research and implement new techniques to improve quality and performance of assets.
  • Collaborate closely with Art, Animation, Design, and Engineering to resolve pipeline and asset issues.
  • Propose tools and automation pipelines for iteration, optimization, and procedural workflows.
  • Debug and profile assets to ensure performance across platforms.
  • Provide technical feedback, documentation, and mentoring for other artists.
  • Strong portfolio showcasing AAA-quality work in engine (proprietary, Unreal, or Unity).
  • Excellent knowledge of industry-standard DCC tools (Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents).
  • Proficiency in Python scripting (PyQt/PySide), with ability to write clean, reusable, maintainable code.
  • Comfortable building new Maya/engine plug-ins, writing extensible pipelines, and bridging legacy modern formats.
  • Supports automation in retargeting, material rebaking, tessellation, and mesh optimization pipelines.
  • Acts as a mentor: instills best practices in clean code, data hygiene, and scalable workflows.
  • Enthusiastic about modern rendering techniques and procedural workflows; comfortable debugging shaders, inheritance, and profiling runtime.
  • Good knowledge of shader languages (HLSL/GLSL) and rendering techniques.
  • Understanding of 3D math, topology best practices, PBR workflows, and optimization strategies.
  • Strong problem-solving and analytical skills.
  • Excellent communication, collaboration, and mentoring skills.
  • 5+ years industry experience with at least one shipped title.
Perks:
  • Benefit package 100% paid by PCF.
  • The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Add these skills to join the top 1% applicants for this job

problem-solving
communication
particle-systems
rendering
rigging
oops
unity
talent-acquisition
unreal
cpp
game-texts
lighting-shading
physics-simulations
houdini
3d-math
python
photoshop
glsl
substance-painter
py-side
zbrush
maya
py-qt
hlsl

Responsibilities:

  • Hybrid role between artist and tech animator, requiring rigging knowledge and Python scripting.
  • Must write robust Maya/Mobu tools/scripts and directly support cross-discipline pipelines.
  • Expected to interface frequently with stakeholders, guiding conversations around rigging, shaders, and workflows. Proactive in surfacing risks and raising solutions early.
  • Needs to thrive in a tool-driven environment where automation, reusability, and scale are essential.
  • Strong communication required: must validate pipelines directly in game builds without hand-holding.
  • Should be comfortable balancing quality with scalability across archetypes and legacy asset conversion
  • Maintain artistic direction and quality across materials, shaders, and assets.
  • Create final materials for characters, environments, and effects; support existing material systems.
  • Develop efficient workflows and pipelines to support art and design teams.
  • Research and implement new techniques to improve quality and performance of assets.
  • Collaborate closely with Art, Animation, Design, and Engineering to resolve pipeline and asset issues.
  • Propose tools and automation pipelines for iteration, optimization, and procedural workflows.
  • Debug and profile assets to ensure performance across platforms.
  • Provide technical feedback, documentation, and mentoring for other artists.
  • Occasionally support onboarding of new hires.

Qualifications

  • Strong portfolio showcasing AAA-quality work in engine (proprietary, Unreal, or Unity).
  • Excellent knowledge of industry-standard DCC tools (Maya, ZBrush, Substance Painter/Designer, Photoshop, or equivalents).
  • Proficiency in Python scripting (PyQt/PySide), with ability to write clean, reusable, maintainable code.
  • Comfortable building new Maya/engine plug-ins, writing extensible pipelines, and bridging legacy

modern formats.

  • Supports automation in retargeting, material rebaking, tessellation, and mesh optimization pipelines.
  • Acts as a mentor: instills best practices in clean code, data hygiene, and scalable workflows.
  • Enthusiastic about modern rendering techniques and procedural workflows; comfortable debugging shaders, inheritance, and profiling runtime.
  • Good knowledge of shader languages (HLSL/GLSL) and rendering techniques.
  • Understanding of 3D math, topology best practices, PBR workflows, and optimization strategies.
  • Strong problem-solving and analytical skills.
  • Excellent communication, collaboration, and mentoring skills.
  • 5+ years industry experience with at least one shipped title.

Preferred

  • Experience with Houdini, MotionBuilder, or other procedural tools.
  • Familiarity with C++ and Maya/OpenMaya plugin development.
  • Knowledge of modern rendering pipelines, particle systems, cloth/physics simulations, and lighting.

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