Technical Artist (Game Department) <Design Department>

1 Year ago • All levels
Game Design

Job Description

The Technical Artist will primarily support artists on the technical side while acting as a bridge between artists and engineers, playing a role in connecting both parts. Responsibilities include the maintenance of production pipelines and workflows, and the proposal and development of optimal implementation methods for production sites while incorporating the latest technologies. The ideal candidate should be able to flexibly and proactively address various technical issues, understand the work of both artists and engineers, possess high communication skills to smoothly bridge the two parts, and always be interested in the latest technologies and eager to take on challenges.
Must Have:
  • Flexible and proactive approach to technical issues.
  • Understand the work of both artists and engineers.
  • High communication skills for smooth bridging.

主にアーティストの技術面でのサポートを行いつつエンジニアとの橋渡しを行い、両パート間をつなぐ役割を担って頂きます。
 ■制作パイプライン・ワークフローの整備
 ■最新技術を取り込みつつ制作現場への
   最適な落とし込み方法の立案・開発     等

<求める人材像>
・様々な技術的課題に対して柔軟かつ積極的に取り組める方
・アーティスト・エンジニア双方の業務を理解し、
 両パートの橋渡しを円滑に実施できるコミュニケーション能力の高い方
・最新テクノロジーに常に興味を抱きチャレンジしていきたい方

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